SRD5:Lemure

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Lemure Devil
Medium Fiend  (Devils), Lawful Evil
Armor Class: 7 (natural armor)
Hit Points: 13 (3d8)
Speed: 15 ft.
Str Dex Con Int Wis Cha
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)
Damage Resistances: cold
Damage Immunity: fire, poison
Condition Immune: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Devil's Sight. Magical darkness doesn’t impede the devil’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-­aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. 

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

SRD-OGL v5.1 Contrigubtions +