SRD5:Elephant
Muhammad Mahdi Karim
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| Elephant | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Huge Beast , Unaligned | ||||||||||||
| Armor Class: 12 (Natural Armor) | ||||||||||||
| Hit Points: 76 (8d12+24) | ||||||||||||
| Speed: 40 ft. | ||||||||||||
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| Senses: passive perception 10 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesTrampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action. ActionsGore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. |
Related Articles
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Elephant (Sort Text: Elephant 5e, Size: Huge, Type: Beast, Subtypes: Pachyderm, Alignment: Unaligned, HP: 76, Movement Type: Walk, CR: 4, Features: Trampling Charge • Gore • Stomp, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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