SRD5:Spy NPC
See Spy (disambiguation)
| Spy (NPC) | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 27 (5d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +5, Insight +4,Investigation +5,Perception +6, Persuasion +5, Sleight of Hand +4,Stealth +4, | ||||||||||||
| Senses: passive perception 16 | ||||||||||||
| Languages: Any two languages | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCunning Action. On each of its turns, the spy can use a bonus action to take the dash, disengage, or hide action. ActionsMultiattack. The spy makes two melee attacks. |
Rulers, nobles, merchants, guildsmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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