SRD5:Stirge
| Stirge | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Tiny Beast , Unaligned | ||||||||||||
| Armor Class: 14 (natural armor) | ||||||||||||
| Hit Points: 2 (1d4) | ||||||||||||
| Speed: 10 ft., fly 40 ft. | ||||||||||||
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| Senses: darkvision 60 ft., passive perception 9 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsBlood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4+3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge. |
Unofficial Description: A stirge appears as a bat with a long, mosquito-like proboscis.[1]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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Monster data +
Stirge (Sort Text: Stirge 5e, Size: Tiny, Type: Beast, Alignment: Unaligned, HP: 2, Movement Type: Walk • Fly, CR: 1/8, Features: Blood Drain, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)