SRD5:Ice Mephit

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Ice Mephit
Small Elemental  (Mephits), Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 21 (6d6)
Speed: 30 ft., fly 30 ft.
Str Dex Con Int Wis Cha
7 (-2) 13 (+1) 10 (+0) 9 (-1) 11 (+0) 12 (+1)
Skills: Perception +2, Stealth +3
Damage Vulnerability: bludgeoning, fire
Damage Immunity: cold, poison
Condition Immune: poisoned
Senses: Darkvision 60 ft., passive perception 12
Languages: Aquan, Auran
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma. 

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

End of the SRD5 material

Unofficial Description

Ice mephits appears similar to Imps made of ice.

Variant: Mephit Summoning

Some mephits can summon other mephits as an action.[1]

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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Monster data +

Ice Mephit (Sort Text: Mephit Ice 5e, Size: Small, Type: Elemental, Subtypes: Mephit, Alignment: Neutral Evil, HP: 21, CR: 1/2, Features: Death Burst False Appearance Innate Spellcasting Claws Frost Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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