SRD5:Ice Mephit
| Ice Mephit | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Elemental (Mephits), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 21 (6d6) | ||||||||||||
| Speed: 30 ft., fly 30 ft. | ||||||||||||
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| Skills: Perception +2, Stealth +3 | ||||||||||||
| Damage Vulnerability: bludgeoning, fire | ||||||||||||
| Damage Immunity: cold, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 12 | ||||||||||||
| Languages: Aquan, Auran | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDeath Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must then succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one. ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage. |
Unofficial Description
Ice mephits appears similar to Imps made of ice.
Variant: Mephit Summoning
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Monster Manual (5e) p.217 ↑
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Monster data +
Ice Mephit (Sort Text: Mephit Ice 5e, Size: Small, Type: Elemental, Subtypes: Mephit, Alignment: Neutral Evil, HP: 21, CR: 1/2, Features: Death Burst • False Appearance • Innate Spellcasting • Claws • Frost Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)