SRD5:Ogre
< Monster
Ogre | ||||||||||||
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Large Giant (Ogres), Chaotic Evil | ||||||||||||
Armor Class: 11 (hide armor) | ||||||||||||
Hit Points: 59 (7d10+21) | ||||||||||||
Speed: 40 ft. | ||||||||||||
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Senses: darkvision 60 ft., passive perception 8 | ||||||||||||
Languages: Common, Giant | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesGreat Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage. ActionsJavelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6+4) piercing damage. |
End of the SRD5 material
Unofficial Descriptions:
Ogres are large giants (large compared to humans, small compared to most giants) of low wit.[1]
Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- user:Rlyehable. Licensed: CC-BY-SA. ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL. ↑
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Monster data +
Ogre (Sort Text: Ogre AAA Common 5e, Size: Large, Type: Giant, Subtypes: Ogre, Alignment: Chaotic Evil, HP: 59, CR: 2, Features: Great Club • Javelin, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)