SRD5:Feat
A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.
At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.
List of Feats
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Feat | Prereqs | Summary | Source Notes |
Source |
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Add'l Feats
Parenthesis indicates a requirement.
- Artificer Initiate [1]
- Chef [1]
- Crusher [1]
- Eldritch Adept [1]
- Fey Touched [1]
- Fighting Initiate [1]
- Gunner [1]
- Metamagic Adept [1]
- Piercer [1]
- Poisoner [1]
- Practiced Expert [1]
- Shadow Touched [1]
- Shield Training [1]
- Slasher [1]
- Squat Nimbleness (Dwarf, Gnome, or Halfling) [2]
- Tandem Tactician [1]
- Tracker [1]
- Wonder Maker (Rock Gnome) [2]
- Wood Elf Magic (Wood Elf) [2]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Taymoor Rehman, et. al.. UA 2020 Feats (5e 2014) (2020-07-13). Wizards of the Coast. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15
- Robert J. Schwalb, et. al.. UA Feats for Races (5e 2014) (2017.04.24). Wizards of the Coast. ↑ 2.0 2.1 2.2
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