SRD5:Bandit Captain NPC
| Bandit or Pirate Captain (NPC) | ||||||||||||
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| Medium Humanoid (Any Race), Any Non-Lawful Alignment | ||||||||||||
| Armor Class: 15 (studded leather) | ||||||||||||
| Hit Points: 65 (10d8+20) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Str +4, Dex +5, Wis +2 | ||||||||||||
| Skills: Athletics +4, Deception +4 | ||||||||||||
| Senses: passive perception 10 | ||||||||||||
| Languages: Any two languages | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsMultiattack. The Captain makes three melee attacks: two with its scimitar and one with its dagger. Or the Captain makes two ranged attacks with its daggers. Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 6 (1d6+3) slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4+3) piercing damage. ReactionsParry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon. |
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades
In addition to managing a crew of selfish malcontents, the Pirate Captain is a variation of the Bandit Captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis.
More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
Sources
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