5e:Tenser's Transformation
5e Spell
Tenser's Transformation
6th-level transmutation
Casting Time: 1 action
Range: Self
Components: V, S, M (a few hairs from a bull)
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Wizard
Unofficial Description: For the duration of the spell, you trade spellcasting for the proficiencies and attacks of a Fighter, as well as gain temporary hit points [1].
Sources and Notes
- Mike Mearls, et. al.. Xanathar's Guide to Everything (5e 2014) (November 2017). Wizards of the Coast. p. 168.
- Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording). ↑
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Spell data +
Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
---|---|---|---|---|---|---|---|---|---|---|
Tenser's Transformation | 6 | Transmutation | Action | Self | V • S • M | Wizard | Yes | Xanathar's Guide to Everything |
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