SRD5:Prismatic Spray

From Rlyehwiki
Revision as of 14:59, 30 December 2020 by Rlyehable (talk | contribs) (updated for Tasha's Cauldron of Everything)
Jump to navigation Jump to search

D&D 5e SRD5 OGL CC-BY ʰ 

Prismatic Spray is a spell in 5th edition.

5e Spell Prismatic Spary
7th-level evocation
Casting Time: 1 action
Range:  Self (60 foot cone)
Components: V, S
Duration: Instantaneous
Scales: No
Casters: Bard, Sorcerer, Wizard

Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creature in a 60-­foot cone must make a Dexterity saving throw. For each target, roll a d8 to determine which color ray affects it.

  1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
  2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
  3. Yellow. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
  4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
  5. Blue. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
  6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the spell ends. If it fails its save three times, it permanently turns to stone and is subjected to the petrified condition. The successes and failures don’t need to be consecutive; keep track of both until the target collects three of a kind.
  7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the start of your next turn. A successful save ends the blindness. If it fails that save, the creature is transported to another plane of existence of the GM’s choosing and is no longer blinded. (Typically, a creature that is on a plane that isn’t its home plane is banished home, while other creatures are usually cast into the Astral or Ethereal planes.)
  8. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

Sources and Notes


Back to Main PageDnD5eSRD5Spells → Prismatic Spray

  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

No results
SRD-OGL v5.1 Contrigubtions +

1,396 articles

Identifier must not contain quote, dot or null characters