5e:Abominable Yeti
Abominable Yeti (Pointer) [1] [2] | ||||||||||||
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Huge Monstrosity (Yetis), Chaotic Evil | ||||||||||||
Armor Class: 15 (natural armor) | ||||||||||||
Hit Points: 137 (11d12+66) | ||||||||||||
Speed: 40 ft., climb 40 ft. | ||||||||||||
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Skills: Perception +5, Stealth +4 | ||||||||||||
Damage Immunity: cold | ||||||||||||
Senses: darkvision 60 ft., passive perception 15 | ||||||||||||
Languages:
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Habitat: Arctic | ||||||||||||
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesFear of Fire. [3] If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn. ActionsMultiattack. The yeti can use its Chilling Gaze and makes two claw attacks. |
Unofficial Description: Yeti with the mass of an elephant
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 306. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- This trait is identical to the "Aversion to Fire" trait from the SRD5, licensed OGL. ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1 4.2
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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Monster data +
Abominable Yeti (Sort Text: Yeti Abominable 5e, Size: Huge, Type: Monstrosity, Subtypes: Yeti, Alignment: Chaotic Evil, HP: 137, CR: 9, Features: Fear of Fire • Keen Smell • Snow Camouflage • Multiattack • Claw • Chilling Gaze • Cold Breath, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))
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