5e:Ancient Emerald Dragon

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Fizban's Treasury of Dragons
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Ancient Emerald Dragon (Pointer) [1] [2]
Gargantuan Dragon  (Gem Dragons, Emerald Dragons), Lawful Neutral
Armor Class: 20 (natural armor)
Hit Points: 332
Speed: 40 ft., burrow 30 ft., fly 80 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis, Cha
Skills: Arcana, Deception, Perception, Stealth
Damage Resistances: fire, psychic
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 28
Languages: Common, Draconic, telepathy 120 ft.
Habitat: Mountain, Urban
Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7

Features

Legendary Resistance (3/Day). [3] If the dragon fails a saving throw, it can choose to succeed instead.

Tunneler. [3] The dragon can burrow through solid rock at half [4] its burrowing speed and can leave a 20-foot-diameter tunnel in its wake.

Warp Perception (1/Day).

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack

Disorienting Breath (Recharge 5-6).

Spellcasting (Psychic).

Bonus Actions

Change Shape.

Psychic Step.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Claw.

Psionics (Costs 2 Actions).

Emerald Embers (Costs 3 Actions).

Unofficial Description: Emerald Dragon over 800 years old.

For description, see: Emerald Dragon.

Emerald Dragon's Lair

[5] Emerald dragons dwell in … caverns, lava tubes, and tunnel[s]…

The challenge rating of a legendary emerald dragon increases by 1 when it's encountered in its lair.

Lair Actions

[5] When fighting inside its lair, an emerald dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Beguiling Whisper.
  • Distort Perceptions.
  • Vanish.

Regional Effects

[5] The region surrounding a legendary amethyst dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Crystal Profusion.
  • Fiery Sight.
  • Subtle Obstruction.
  • Thriving Wildlife.

If the dragon dies, the population of giant lizards [and] crystals and emeralds [return to normal].


Sources and Notes

  1. James Wyatt, et. al.. Fizban's Treasury of Dragons (5e) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 195. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  5. FToD p.198

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Monster data +

Ancient Emerald Dragon (Sort Text: Dragon Emerald Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Gem Dragon Emerald Dragon, Alignment: Lawful Neutral, HP: 332, CR: 21, Features: Legendary Resistance Tunneler Warp Perception Multiattack Bite Claw Disorienting Breath Spellcasting Change Shape Psychic Step, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Fizban's Treasury of Dragons)

Fizban's Treasury of Dragons Contrigubtions +

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