5e:Ancient Emerald Dragon
| Ancient Emerald Dragon (Pointer) [1] [2] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gargantuan Dragon (Gem Dragons, Emerald Dragons), Lawful Neutral | ||||||||||||
| Armor Class: 20 (natural armor) | ||||||||||||
| Hit Points: 332 | ||||||||||||
| Speed: 40 ft., burrow 30 ft., fly 80 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex, Con, Wis, Cha | ||||||||||||
| Skills: Arcana, Deception, Perception, Stealth | ||||||||||||
| Damage Resistances: fire, psychic | ||||||||||||
| Senses: blindsight 60 ft., darkvision 120 ft., passive perception 28 | ||||||||||||
| Languages: Common, Draconic, telepathy 120 ft. | ||||||||||||
| Habitat: Mountain, Urban | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesLegendary Resistance (3/Day). [3] If the dragon fails a saving throw, it can choose to succeed instead. ActionsMultiattack. Bonus ActionsChange Shape. Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. |
For description, see: Emerald Dragon.
Emerald Dragon's Lair
[5] Emerald dragons dwell in … caverns, lava tubes, and tunnel[s]…
The challenge rating of a legendary emerald dragon increases by 1 when it's encountered in its lair.
Lair Actions
[5] When fighting inside its lair, an emerald dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Beguiling Whisper.
- Distort Perceptions.
- Vanish.
Regional Effects
[5] The region surrounding a legendary amethyst dragon's lair is altered by the dragon's magic, creating one or more of the following effects:
- Crystal Profusion.
- Fiery Sight.
- Subtle Obstruction.
- Thriving Wildlife.
If the dragon dies, the population of giant lizards [and] crystals and emeralds [return to normal].
Sources and Notes
- James Wyatt, et. al.. Fizban's Treasury of Dragons (5e) (2021-10-26). Wizards of the Coast. ISBN 978-0-7869-6730-8. p. 195. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Habitat (unofficial) - User ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 3.0 3.1
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
- FToD p.198 ↑
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Monster data +
Ancient Emerald Dragon (Sort Text: Dragon Emerald Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Gem Dragon • Emerald Dragon, Alignment: Lawful Neutral, HP: 332, CR: 21, Features: Legendary Resistance • Tunneler • Warp Perception • Multiattack • Bite • Claw • Disorienting Breath • Spellcasting • Change Shape • Psychic Step, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Fizban's Treasury of Dragons)
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