5e:Awakened White Moose
| Awakened White Moose(Pointer) [1][2] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Beast (Mooses), Neutral Evil | ||||||||||||
| Armor Class: 11 (natural armor) | ||||||||||||
| Hit Points: 58 | ||||||||||||
| Speed: 40 ft. | ||||||||||||
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| Senses: passive perception 11 | ||||||||||||
| Languages: Druidic | ||||||||||||
| Habitat: Arctic | ||||||||||||
| Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesCharge. [3] If the moose moves at least 20 feet straight toward a target and then hits it with an Antlers attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. ActionsMultiattack. 1+1 |
Unofficial Description: White colored moose, awakened by a druid using an awaken spell.
Lore
Summary: [1] A moose awakened by an awaken spell.
Found in Adventures
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Sources and Notes
- Christopher Perkins, et. al.. Icewind Dale Rime of the Frostmaiden (5e 2014) (2020-09-15). Wizards of the Coast. ISBN 978-0786966981. p. 80, 82. Licensed: © Wizards of the Coast. ↑ 1.0 1.1
- Unofficial - Habitat ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 3.0 3.1
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21 articles
Arcane Brotherhood, Auril Frostmaiden, Auril Frostmaiden/First Form, Auril Frostmaiden/Second Form, Auril Frostmaiden/Third Form, Avarice, Awakened White Moose, Blade of Disaster, Blade of Disaster, Crag Cat/Monstrosity, Create Magen, Dzaan, Frost Fingers, Frost Fingers, Hare, Ice Troll IDRotF, Nass Lantimir, Nass Lantomir, Sheep 5e, Vellynne Harpell, Vellynne Harpell