SRD5:Bulette

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Bulette exists in other D&D editions see:

Bulette (disambiguation).

a.k.a. Land Shark

Bulette [SRD5 OGL/CC-BY][1] [2] [3]
Large Monstrosity , Unaligned
Armor Class: 17 (natural armor)
Hit Points: 94 (9d10+45)
Speed: 40 ft., burrow 40 ft.
Str Dex Con Int Wis Cha
19 (+4) 11 (+0) 21 (+5) 2 (-4) 10 (+0) 5 (-3)
Skills: perception +6
Senses: darkvision 60 ft., tremorsense 60 ft., passive perception 16
Languages:
Habitat: Grassland, Hill, Mountain
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12+4) piercing damage.

Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target’s choice) or be knocked prone and take 14 (3d6+4) bludgeoning damage plus 14 (3d6+4) slashing damage. On a successful save, the creature takes only half [4] the damage, isn’t knocked prone, and is pushed 5 feet out of the bulette’s space into an unoccupied space of the creature’s choice. If no unoccupied space is within range, the creature instead falls prone in the bulette’s space.

End of the SRD5 material

Unofficial Description: Bullets are aggressive quadrupedal monstrosities that burrow though dirt as easily as a fish swims through water.

Also known as the landshark, the bulette is a terrifying predator that lives only to eat.

A bulette attacks anything it regards as edible, choosing the easiest or closest prey first… When burrowing underground, a landshark relies on its tremorsense ability to detect prey.

When it senses something edible (that is, senses movement), it breaks to the surface, crest first, and begins its attack. [SRD3 OGL] [5]

Sources and Notes

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  5. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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