SRD5:Darkmantle

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Darkmantle [SRD5 OGL/CC-BY][1] [2] [3] [4] [5]
Small Monstrosity , Unaligned
Armor Class: 11
Hit Points: 22 (5d6+5)
Speed: 10 ft., fly 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Skills: Stealth +3
Senses: blindsight 60 ft., passive perception 10
Languages:
Habitat: Underdark, Underground
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Echolocation. The darkmantle can't use its blindsight while deafened.

False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. 

Actions

Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.

A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

Darkness Aura (1/Day). A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

End of the SRD5 material

Unofficial Description: Darkmantle appear similar to a Vampire Squid .

Vampire Squid
by: Thiele in Chun, C. 1910. Die Cephalopoden.
Public Domain
Image not part of the SRD
 [SRD3 OGL] [6] 
 3.5e lore 
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.

A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.


Found in Adventures

Sources and Notes

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 46.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Underground) - user:Rlyehable
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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Monster data +

Darkmantle (Sort Text: Darkmantle 5e, Size: Small, Type: Monstrosity, Alignment: Unaligned, HP: 22, CR: 1/2, Features: Echolocation False Appearance Crush Darkness Aura, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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Telekinesis, Ring of the Ram, Ring of Three Wishes, Ring of Warmth, Ring of Water Walking, Ring of X-ray Vision, Robe of Eyes, Robe of Scintillating Colors, Robe of Stars, Robe of the Archmagi, Robe of Useful Items, Roc, Rock Gnome, Rod of Absorption, Rod of Alertness, Rod of Lordly Might, Rod of Rulership, Rod of Security, Rogue, Rope of Climbing, Rope of Entanglement, Rope Trick, Roper, Rug of Smothering, Rust Monster, Saber-Toothed Tiger, Sabre-Toothed Tiger, Sacred Flame, Sahuagin, Salamander, Sanctuary, Satyr, Saving Throw, Scarab of Protection, School of Evocation, Scimitar, Scimitar of Speed, Scorching Ray, Scorpion, Scout NPC, Scrying, Sculptor of Flesh, Sea Horse, Secret Chest, See Invisibility, Seeming, Seizure, Sending, Sentient Magic Item, Sequester, Set, Sewer Plague, Shadow, Shambling Mound, Shapechange, Shatter, Shield Guardian, Shield of Faith, Shield of Missile Attraction, Shield Spell, Shillelagh, Shocking Grasp, Shortbow, Shortsword, Shrieker, Sickle, Sif, Sight Rot, Sign of Ill Omen, Silence, Silent Image, Silvanus, Silver Dragon Wyrmling, Simulacrum, Size, Skadi, Skeleton, Sleep, Sleet Storm, Slimy Doom, Sling, Slippers of Spider Climbing, Slow, Sobek, Solar, Sorcerer, Sovereign Glue, Space, Spare the Dying, Speak with Animals, Speak with Dead, Speak with Plants, Spear, Specter, Spell, Spell Scroll, Spellcasting, Spellguard Shield, Sphere of Annihilation, Spider, Spider Climb, Spike Growth, Spirit Guardians, Spirit Naga, Spiritual Weapon, Spy NPC, Staff, Staff of Power, Steam Mephit, Stinking Cloud, Stirge, Stone Giant, Stone of Good Luck, Stone Shape, Stoneskin, Storm Giant, Storm of Vengeance, Stunned, Succubus, Suggestion, Sun Blade, Sunbeam, Sunburst, Surprised, Surtur, Swarm of Bats, Swarm of Insects, Swarm of Poisonous Snakes, Swarm of Quippers, Swarm of Rats, Swarm of Ravens, Sword of Life Stealing, Sword of Sharpness, Sword of Wounding, Symbol, System Reference Document, Talisman of Pure Good, Talisman of the Sphere, Talisman of Ultimate Evil, Tarrasque, Telekinesis, Telepathic Bond, Teleport Spell, Teleportation Circle, Thaumaturgy, The Fiend, Thief, Thief of Five Fates, Thirsting Blade, Thor, Thoth, Three-­Dragon Ante, Thrym, Thug NPC, Thunderwave, Tiefling, Tiger, Time, Time Stop, Tiny Hut, Titan, Tome of Clear Thought, Tome of Leadership and Influence, Tome of Understanding, Tongues, Tool, Transport via Plants, Trap, Treant, Tree Stride, Tribal Warrior NPC, Triceratops, Trident, Trident of Fish Command, Troll, True Polymorph, True Resurrection, True Seeing, True Strike, Tyche, Tyr, Tyrannosaurus Rex, Uller, Unconscious, Underwater Combat, Unicorn, Universal Solvent, Unseen Servant, Using Ability Scores, Vampire, Vampire Spawn, Vampiric Touch, Veteran NPC, Vicious Mockery, Vicious Weapon, Violet Fungus, Visions of Distant Realms, Voice of the Chain Master, Vorpal Sword, Vrock, Vulture, Wall of Fire, Wall of Force, Wall of Ice, Wall of Stone, Wall of Thorns, Wand, Wand of Binding, Wand of Enemy Detection, Wand of Fear, Wand of Fireballs, Wand of Lightning Bolts, Wand of Magic Detection, Wand of Magic Missiles, Wand of Paralysis, Wand of Polymorph, Wand of Secrets, Wand of the War Mage, Wand of the War Mage/+1, Wand of the War Mage/+2, Wand of the War Mage/+3, Wand of Web, Wand of Wonder, War Pick, Warding Bond, Warhammer, Warhorse, Warhorse Skeleton, Warlock, Water Breathing, Water Elemental, Water Walk, Way of the Open Hand, Weapon, Weasel, Web, Weird, Well of Many Worlds, Werebear, Wereboar, Wererat, Weretiger, Werewolf, Whip, Whispers of the Grave, White Dragon Wyrmling, Wight, Will-o'-Wisp, Wind Fan, Wind Walk, Wind Wall, Winged Boots, Wings of Flying, Winter Wolf, Winter Wolf, Wish, Witch Sight, Wizard, Wolf, Wondrous Item, Word of Recall, Worg, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young Silver Dragon, Young White Dragon, Zeus, Zombie, Zone of Truth