5e:Elder Brain

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5e Pointer  + 
Varied
VGtM, MotM
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Elder Brain (Pointer) [1] [2]
Large Aberration  (Mind Flayers), Lawful Evil
Armor Class: 10
Hit Points: 210
Speed: 5 ft., swim 10 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis, Cha
Skills: Arcana, Deception, Insight, Intimidation, Persuasion
Senses: darkvision 120 ft., passive perception 14
Languages: Understands
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang, and
  3. redirect: Template:5xlang, but can't speak, telepathy 5 miles
Habitat: Underdark
Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5

Features

Creature Sense.

Innate Spellcasting (VGtM only, Psionics, Intelligence). [3]

Legendary Resistance (3/Day). [4] If the elder brain fails a saving throw, it can choose to succeed instead.

Magic Resistance. [4] The elder brain has advantage on saving throws against spells and other magical effects.

Telepathic Hub.

Actions

Tentalce.

Mind Blast (Recharge 5-6).

Spellcasting (MotM only, Psionics, Intelligence). [3]

Bonus Actions

Psychic Link. [5]

Sense Thoughts. [6]

Legendary Actions

The aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn.

Break Concentration.

Psychic Pulse.

Sever Psychic Link.

Tentacle.

Unofficial Description: Disembodied Ithillid brain, leader of colony


Elder Brain's Lair

Lair Actions

When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:

Regional Effects

The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects:

  • Paranoia
  • Psychic Whispers
  • Telepathic Eavesdropping


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 174. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 118-120. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Variation (Spellcasting): The VGtM variant's Innate Spellcasting feature was replaced by the MotM version's Spellcasting action. The two also vary in the spell lists. 3.0 3.1
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 4.0 4.1
  5. Variation (Psychic Link): This VGtM's action is moved to a bonus action in the MotM version.
  6. Variation (Sense Thoughts): This VGtM's action is moved to a bonus action in the MotM version.

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