5e:Evoker NPC
See Evoker (disambiguation)
Evoker (NPC) (Pointer) [1] | ||||||||||||
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Medium Humanoid (Any Race), any alignment | ||||||||||||
Armor Class: 12 (15 with mage armor) | ||||||||||||
Hit Points: 66 | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Int, Wis | ||||||||||||
Skills: Arcana, History | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: any four languages | ||||||||||||
Habitat: Urban | ||||||||||||
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesSpellcasting. ActionsQuaterstaff. |
Unofficial Description: Wizard NPC of the Evocation school
Variant: Familiars
A spellcaster that can use the find familiar spell likely has a familiar. It may be a creature described in the spell or another Tiny creature. [3]
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 214. Licensed: © Wizards of the Coast. ↑
- Wizards RPG Team. Errata Volo's Guide to Monsters (5e 2014) (2020-11). Wizards of the Coast. ↑
- (paraphrased) —Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 213. Licensed: © Wizards of the Coast (under 'fair use' clause). ↑
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