5e:Fae Panther

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Panther
by Faslan
via Mediawiki Commons
GFDL & CC-BY-SA
Image is not part of the SRD
Fae Panther [1]
Medium Beast  (Fey, Great Cats, Fae Beasts), Unaligned
Armor Class: 12 (natural armor)
Hit Points: 13 (3d8)
Speed: 50 ft., climb 40 ft.
Str Dex Con Int Wis Cha
14 (+2) 15 (+2) 10 (+0) 8 (-1) 14 (+2) 8 (-1)
Skills: Perception +4, Stealth +6
Senses: passive perception 14
Languages: Sylvan
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Keen Smell. The panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Panther of the Feywild.

Sources and Notes

  1. user:Rlyehable. Created: 2021-02-05. Licensed: CC-BY-SA.

Back to Main PageDnD5x5e (2014)MonsterBeastFae Beast
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