5e:Far Realm
See Plane (disambiguation)
The Far Realm is outside the known multiverse…with its own physical and magical laws. …Energies from the Far Realm [warp matter] into alien shapes… Aberrations…are either from this plane or shaped by its strange influence.
The entities…in the Far Realm…are too alien for a…mind to accept without strain… Anyone who has seen the Far Realm mutters about eyes, tentacles, and horror. [1]
An anomalous plane, the Far Realm is a bizarre, maddening plane said to be composed of thin layers filled with strange liquids – at least, that is what the most coherent descriptions say, for though some escape the Far Realm with their lives, most do not do so with their sanity. Visitors to the Far Realm can only exist in one layer at a time, but large Far Realm natives can exist in multiple layers at once. Creatures native to or connected with the Far Realm generally have the aberrant origin. A crystalline structure connected to the Far Realm, known as the Living Gate, once stood in the Astral Sea, but has since shattered, enabling freer transit between the planes than should be allowed. Classic creatures such as aboleths, beholders, and mind flayers originate in the Far Realm. The Far Realm is occasionally referred to as "Outside", because it seems to exist outside of reality as defined by the world, the fundamental planes and the parallel planes. In Eberron, the Far Realm is equated with Xoriat, the Realm of Madness. [2]
Sources
- excerpt from — Wizards RPG Team. Dungeon Master's Guide (5e) (5e 2014) (December 2014). Wizards of the Coast. p. 68. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- . Plane (Dungeons & Dragons) Wikipedia Accessed: 2021-02-19. Licensed: CC-BY-SA. ↑
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