5e:Giant Coyote

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Journeys through the Radiant Citadel
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

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Giant Coyote [1] [2] [3]
Large Beast  (Coyotes), Unaligned
Armor Class: 14
Hit Points: 37 (5d10+10)
Speed: 50 ft.
Str Dex Con Int Wis Cha
17 (+3) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 7 (-2)
Skills: Perception +5, Stealth +4
Senses: passive perception 13
Languages:
Habitat: Forest, Hill
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Keen Hearing and Smell. The coyote has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The coyote has advantage on an attack roll against a creature if at least one of the coyote's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

End of the SRD5 material

Unofficial Description: A horse-sized coyote.

Found in Adventures


Sources and Notes

  1. Wizards RPG Team. Journeys through the Radiant Citadel (5e 2014) (2022-06). Wizards of the Coast. ISBN 978-0-7869-6805-3. p. 39, 45-46. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. stat block is that of the Dire Wolf from the SRD5 (licensed: OGL & CC-BY)
  3. habitat (Dire Wolf) - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Giant Coyote (Sort Text: Coyote Giant 5e, Size: Large, Type: Beast, Subtypes: Coyote, Alignment: Unaligned, HP: 37, Movement Type: Walk, CR: 1, Features: Keen Hearing and Smell Pack Tactics Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Journeys through the Radiant Citadel)

Journeys through the Radiant Citadel Contrigubtions +