5e:Phoenix Ash/Character Advancement
Phoenix Ash Campaign Setting |
5e |
Level and Experience Points
Experience points (XP) is an artificial marker of life experience. As a character progresses in its life and adventures, it learns how better to avoid danger and take advantage of its best aspects. Similarly, level is is an artificial division or checkpoint on this journey. Often, a character will gain hit points (see below) and proficiency when it gains a level. Characters usually start with 0 xp at level one, and the GM awards xp for good role playing, achievements, and advancing the story..
Building Kalor Kalor is starting at 1st level (0 xp), so her Proficiency Bonus is +2. |
Character Advancement
As your character lives out his life and goes through adventures, he will gain experience, represented by experience points (xp). When a character reaches a specified xp total, advances in capability. This advancement is called gaining a level.
When your character gains a level they gain certain advantages as indicated on the Character Advancement chart below.
XP Total | Level | Proficiency Bonus | Hit Dice | Proficiencies | Notes |
---|---|---|---|---|---|
0 | 1 | +2 | 1 | 3 weapons or armor type, 1 tool, 2 skills, 2 languages | Proficiencies are in addition to that provided by species and background |
300 | 2 | +2 | 2 | 1 additional | |
900 | 3 | +2 | 3 | Mutation/Modification | |
2,700 | 4 | +2 | 4 | 1 additional | Ability Score Increase/Feat |
6,500 | 5 | +3 | 5 | Gain extra attack | |
14,000 | 6 | +3 | 6 | 1 additional | Mutation/Modification |
23,000 | 7 | +3 | 7 | ||
34,000 | 8 | +3 | 8 | 1 additional | Ability Score Increase/Feat |
48,000 | 9 | +4 | 9 | Mutation/Modification | |
64,000 | 10 | +4 | 10 | 1 additional | |
85,000 | 11 | +4 | 11 | Mutation/Modification | |
100,000 | 12 | +4 | 12 | 1 additional | |
120,000 | 13 | +5 | 13 | Ability Score Increase/Feat | |
140,000 | 14 | +5 | 14 | 1 additional | |
165,000 | 15 | +5 | 15 | Mutation/Modification | |
195,000 | 16 | +5 | 16 | 1 additional | |
225,000 | 17 | +6 | 17 | Ability Score Increase/Feat | |
265,000 | 18 | +6 | 18 | 1 additional | |
305,000 | 19 | +6 | 19 | Mutation/Modification | |
353,000 | 20 | +6 | 20 | 1 additional | Ability Score Increase/Feat |
Building Kalor Kalor has had several adventures and found companions. She has accumulated enough experience to reach level 2. Her proficiency remains at 2. She gainst one hit die (d8) and chooses to take that standard 5 hit points rather than taking a chance and rolling for them. Because of her Con bonus, she actually get 7 (5+2) hit points. She has traded some of her treasure for a sword, and wants to become proficient with it. |
Sources and Notes
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