5e:Sahuagin Coral Smasher

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5e Pointer  + 
Ghosts of Saltmarsh
Sahuagin Coral Smasher (Pointer) [1]
Medium Humanoid  (Sahuagin), Lawful Evil
Armor Class: 14 (natural armor)
Hit Points: 33
Speed: 30 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Skills: Perception
Senses: darkvision 120 ft., passive perception 15
Languages: Sahuagin
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Blood Frenzy. [2] The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Limited Amphibiousness. [2] The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy. [2] The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Siege Monster. [2] The coral smasher deals double damage to objects and structures. 

Actions

Multiattack.

Warhammer. Melee Weapon Attack

Bite. Melee Weapon Attack

Claws. Melee Weapon Attack

Unofficial Description: Sahuagin warhammer specialist.


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 249. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. Jump up to: 2.0 2.1 2.2 2.3

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