5e24:Arcanaloth

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Arcanaloth exists in other D&D editions see:

Arcanaloth (disambiguation).

5e Pointer  + 
Monster Manual (5e24)
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Arcanaloth (Pointer) [1]
Medium Fiend (Yugoloths), Typically Neutral Evil
AC: 18Initiative: +5 (15)
HP: 175 (27d8+54)
Speed: 30 ft., Fly 30 ft. (Hover)
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Arcana +9, Deception +7, Insight +7, Perception +7
Resistances: Cold, Fire, Lightning
Immunities: Acid, Poison; Charmed, Poisoned
Senses: Truesight 120 ft., Tremorsense 60 ft., Passive Perception 17
Languages: All; Telepathy 120 ft.
CR: 12 (XP 8,400; PB +4)

Traits

Fiendish Restoration.

Magic Resistance. [2] The arcanaloth has Advantage on Saving Throws against Spells and other magical effects.

Soul Tome.

Actions

Multiattack.

Fiendish Burst. Melee or Ranged Attack Roll: Necrotic damage.

Banishing Claw (Requires Soul Tome). Melee Attack Roll: Slashing plus Psychic damage. Charisma Saving Throw: Failure: Incapacitated; repeat at the end of each of its turns; if fails three saves ends only if the Soul Tome is destroyed.

Spellcasting (Intelligence). Can cast Alter Self, Detect Magic, Identify, Mage Hand, Prestidigitation, Contact Other Plane, Detect Thoughts, Dimension Door, Mind Blank

Bonus Actions

Teleport.

Reactions

Counterspell. Trigger: A creature in the process of casting a spell Response: Casts Counterspell.

 + 

Additional Properties

Familiar:
Habitat: Planar
Mount: False
Movement Type: n/a
Plane: Lower Planes
Treasure: Arcana

Unofficial Description: Jackal-like anthropomorphic fiends known for their use of arcane magic.


Found in Adventures

Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 19. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster Manual (5e24) Contrigubtions +