5e24:Armorer

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Alchemist exists in other D&D editions see:

Alchemist (disambiguation).

5e Pointer  + 
Eberron Forge of the Artificer
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The Unofficial Description and any notes are licensed CC-BY-SA.

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Setting: Eberron

Armorer (pointer) [1]
Artificer subclass


Unofficial Description: These Artificers create a magical armor that increases in power as they gain Artificer levels.

Armorer Features

Alchemist Level Features  
3rd Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model 
5th Extra Attacks 
9th Improved Armorer 
15th Perfected Armor

 

Tools of the Trade

3rd level Armorer feature.
Unofficial Summary: Gain training in Heavy Armor and proficiency with Smith's Tools (or another Artisan's Tools if already proficient). The crafting time of armor is halved (magic or nonmagic). 

Armorer Spells

3rd level Armorer feature.
Unofficial Summary: You always have the following spells prepared:
Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Shatter, Thunderwave, Passwall, Wall of Force 

Arcane Armor

3rd level Armorer feature.
Unofficial Summary: Use a Magic action and Smith's Tools to convert Armor you are wearing into Arcane Armor. (it disenchants if you take it off or you die). It provides the following benefits:

Armor Model

3rd level Armorer feature.
Unofficial Summary: You further enhance your Arcane Armor, choosing one of the following models. The weapon included in the armor uses your Intelligence modifier for attack and damage rolls. You can choose a new model at the end of each Long Rest.

Dreadnaught

Guardian

Infiltrator

Extra Attack

5th level Armorer feature.
[2] You can attack twice instead of once whenever you take the Attack action on your turn

Improved Armorer

9th level Armorer feature.
Unofficial Summary: Replicate Magic Item feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. You also gain a buff to attack and damage rolls. 

Perfected Armor

15th level Armorer feature.
Unofficial Summary: Arcane Armor gains additional benefits:

  • Dreadnaught. Force Demolisher increases Force damage. Giant Statue increases reach and size to Huge as well as buffs Strength checks and saves.
  • Guardian. Thunder Pulse increases Thunder damage. A number of times per Long Rest it can be used in a Reaction to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a melee attack against it.
  • Infiltrator. Lightning Launcher increases Lightning damage and the target glows causing it to nerf its attacks against you. Gain a Fly Speed usable a number of times per Long Rest.

Sources and Notes

  1. Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. p. 14-16. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait matches the trait of the same name from the SRD 5.2, thus is licensed CC-BY.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].