5e24:Assassin/NPC

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Monster Manual (5e24)
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Assassin (NPC) (Pointer) [1]
Medium or Small Humanoid (Assassins), Neutral
AC: 16Initiative: +10 (20)
HP: 97 (15d8+30)
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Acrobatics +7, Perception +6, Stealth +10
Resistances: Poison
Gear: Light Crossbow, Shortsword, Studded Leather Armor
Senses: Passive Perception 16
Languages: Common, Thieves' Cant
CR: 8 (XP 3,900; PB +3)

Traits

Evasion. [2] If the assassin is subjected to an effect that allows it to make a Dexterity Saving Throw to take only Half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition. 

Actions

Multiattack.

Shortsword. Melee Attack Roll: Hit: Piercing damage plus Poison and tPoisoned

Light Crosssbow. Ranged Attack Roll: Hit: Piercing damage plus Poison damage. 

Bonus Actions

Cunning Action. [2] The assassin takes the Dash, Disengage, or Hide action.

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Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type: n/a
Plane: Unstated
Treasure: Implements, Individual

Unofficial Description: NPC Rogue of the Assassin subclass.


Found in Adventures

Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 22. Licensed: © Wizards of the Coast Template:Fiaruc.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. Jump up to: 2.0 2.1

Template:5e24 Humanoid Breadcrumb
Template:5e24 NPC Breadcrumb

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Monster Manual (5e24) Contrigubtions +
Monster Manual (5e24) Contrigubtions +