5e24:Battle Smith

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Battle Smith exists in other D&D editions see:

Battle Smith (disambiguation).

5e Pointer  + 
UA2024 Artificer
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 Noncanon  

Battle Smith[1]
Artificer subclass


Command a Construct Guardian

A Battle Smith is a combination of protector and medic, an expert at defending others and repairing both materiel and personnel. To aid in their work, Battle Smiths are accompanied by a Steel Defender, a protective companion of their own creation.

Battle Smith Features

Artificer Level Features  
3rd Tool Proficiency, Battle Smith Spells, Battle Ready, Steel Defender 
5th Extra Attack 
9th Arcane Jolt 
15th Improved Defender

 

Tool Proficiency

3rd level Battle Smith feature.
You gain Proficiency with Smith's Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan's Tools of your choice. In addition, when you craft an ordinary or Magic Weapon, the amount of time required to craft it is halved

Battle Smith Spells

3rd level Battle Smith feature.
When you reach an Artificer level specified in the Battle Smith Spells table, you thereafter always have the listed spells prepared.

Battle Smith Spells

Artificer Level Spells  
3rd Heroism, Shield 
5th Shining Smite, Warding Bond 
9th Aura of Vitality, Conjure Barrage 
13th Aura of Purity, Fire Shield 
17th Banishing Smite, Mass Cure Wounds
 

Battle Ready

3rd level Battle Smith feature.
Your combat training and your experiments with magic have paid off in two ways:

Arcane Empowerment. When you attack with a Magic Weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and Damage Rolls.
Weapon Knowledge. You gain Proficiency with Martial Weapons.
 

Steel Defender

3rd level Battle Smith feature.
Your tinkering has borne you a companion, a Steel Defender (see the stat block). You determine the defender’s appearance and whether it has two legs or four; your choices don’t affect the defender’s game statistics.

The Steel Defender is Friendly to you and your allies and obeys you. It vanishes if you die.

The Defender in Combat. In combat, the defender acts during your Turn. It can Move and take its Reaction on its own, but the only Action it takes is the Dodge action unless you take a Bonus Action to command it to take an action. If you have the Incapacitated condition, the defender acts on its own and isn’t limited to the Dodge action.

Restoring or Replacing the Defender. If the defender has died within the last hour, you can take a Magic action to touch it and expend a Spell Slot. The defender returns to life after 1 Minute with all its Hit Points restored. Whenever you finish a Long Rest, you can create a new Steel Defender if you have Smith’s Tools in hand. If you already have a defender from this feature, the first one vanishes.


Steel Defender (Pointer) [1]
Medium Construct
AC: 15Initiative:
HP: Calculated (Calculated)
Speed: 40 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Immunities: Poison; Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands the languages you know
CR: —; PB  PB equals your Proficiency Bonus)

Traits

Steel Bond. Unofficial Summary: The Steel Defender's Ability Checks and Saving Throws are buffed by the Battle Smith. 

Actions

Force-Empowered Rend. Melee Attack Roll

Repair (3/Day). The defender, or one Construct or Object regains Hit Points.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type: n/a
Plane: Unstated

Unofficial Description: Construct created by a Battle Smith Artificer 

Extra Attack

5th level Battle Smith feature.
You can attack twice instead of once whenever you take the Attack Action on your turn. 

Arcane Jolt

9th level Battle Smith feature.
When either you hit a target with an attack roll using a magic weapon or your Steel Defender hits a target, you can channel magical energy through the strike to create one of the following effects:

Destructive Energy. The target takes an extra 2d6 Force damage.
Restorative Energy. Choose one creature or object you can see within 30 feet of the target. Healing energy flows into the chosen recipient, restoring 2d6 Hit Points to it.

You can use this energy a number of times equal to your Intelligence modifier (minimum of once), but you can do so no more than once a turn. You regain all expended uses when you finish a Long Rest. 

Improved Defender

15th level Battle Smith feature.
Your Arcane Jolt and Steel Defender have become more powerful, granting these benefits:

Improved Jolt. The extra damage and healing of your Arcane Jolt both increase to 4d6.
Fortified Defender. Your Steel Defender gains a +2 bonus to Armor Class.
Improved Deflection. Whenever your Steel Defender uses its Deflect Attack, the attacker takes Force damage equal to 1d4 plus your Intelligence modifier.

Design Note: Battles Smith Updates Here are the main updates in this subclass since its appearance in Tasha's Cauldron of Everything:

  • Tool Proficiency now allows the Artificer to craft weapons faster
  • Steel Defender has its HP and Force-Empowered Rend adjusted

Sources and Notes

  1. UA2024 Artificer Licensed: © (Unearthed Arcana) Wizards of the Coast (used under 'fair use' clause). Jump up to: 1.0 1.1

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