5e24:Cultist of Myrkul

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Forgotten Realms Adventures in Faerun
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Cultist of Myrkul (NPC) (Pointer) [1]
 Medium or Small Humanoid (Cultists), Neutral Evil
AC: 16Initiative: +6 (16)
HP: 204
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Arcana, Insight, Religion
Resistances: Necrotic
Gear: Breastplate, Holy Symbol
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common
CR: 11 (XP 7,200; PB +4)

Traits

Nearer to the Dead. If Bloodied, has Immunity to Frightened and Poisoned. 

Actions

Multiattack. 3

Necrotic Burst. Melee or Ranged Attack Roll: Necrotic damage and can’t regain Hit Points.

Spellcasting (Intelligence). Can cast the following spells:

Animate Dead, Circle of Death, Speak with Dead, Thaumaturgy
 + 


Lore

Unofficial Description: Cultist of the deity Myrkul.


Found in Adventures

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Sources and Notes

  1. Forgotten of Realms Adventures in Faerun p. 254-255. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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