5e24:Drow Mage

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Drow exists in other D&D editions see:

Drow (disambiguation).

5e Pointer  + 
Monster Manual (5e24)
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Drow Mage (Pointer) [1][2][3]
Medium Humanoid (Elves, Drow, Mages), Typically Neutral
AC: 16Initiative: +6 (16)
HP: 130 (20d8+40)
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Acrobatics +6, Perception +4, Stealth +9
Gear: Daggers (6), Wand
Senses: Passive Perception 14
Languages: Common, Thieves' Cant
CR: 7 (XP 2,900; PB +3)

Traits

Fey Ancestry. [1] The elf has Advantage on saving throws it makes to avoid or end the Charmed condition.

Trance. [1] The elf doesn’t need to sleep, and magic can’t put you to sleep. It can finish a Long Rest in 4 hours in meditation, during which it retains consciousness. 

Actions

Multiattack.

Dagger. Melee or Ranged Attack Roll: Piercing damage plus Poison damage.

Blinding Flash (Recharge 4-6). Constitution Saving Throw: Failure: Radiant damage, and Blinded. Success: Half damage only.

Spellcasting. Can cast the following spells:
Dancing Lights, Darkness, Disguise Self, Faerie Fire, Hold Person, Mage Armor, Mage Hand, Major Image, Minor Illusion

 + 

Unofficial Description: bandit magic user


Found in Adventures


Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 84-85. (Elf, Drow, Licensed: CC-BY 1.0 1.1 1.2
  2. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 28. (Bandit Deceiver) Licensed: © Wizards of the Coast.
  3. User has merged the Bandit Deciever NPC with the Drow character traits.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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