5e24:Elemental Cultist

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Monster Manual (5e24)
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Elemental Cultist (Pointer) [1]
 Medium or Small Humanoid (Cultists), Typically Neutral
AC: 16Initiative: +4 (14)
HP: 135
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Arcana, Perception, Religion
Gear: Chain Mail
Senses: Passive Perception 17
Languages: Common, Primordial
CR: 8 (XP 3,900; PB +3)

Actions

Multiattack.

Elemental Flail. Melee Attack Roll: Acid, Cold, Fire, Lightning, or Thunder damage.

Elemental Claw. Ranged Attack Roll: Acid, Cold, Fire, Lightning, or Thunder damage and the target is Moved.

Spellcasting. Can cast the following spells:

Elementalism, Mage Hand

Reactions

Elemental Absorption (1/Day). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: Gains Resistance and Temporary Hit Points.

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Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type:
Plane: Unstated
Treasure: Individual, Relics
Spells: Elementalism, Mage Hand

Unofficial Description: Cultist that gain power from powerful elementals or the Elemental Planes.


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 86-87. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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