5e24:Life Domain

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Life Domain exists in other D&D editions see:

Life Domain (disambiguation).

Life Domain[1][2] [3]
Cleric subclass

Soothe the Hurts of the World

The Life Domain focuses on the positive energy that helps sustain all life in the multiverse. Clerics who tap into this domain are masters of healing, using that life force to cure many hurts.

Existence itself relies on the positive energy associated with this domain, so a Cleric of almost any religious tradition might choose it. This domain is particularly associated with agricultural deities, gods of healing or endurance, and gods of home and community. Religious orders of healing also seek the magic of this domain.

Life Domain Features

Cleric Level Features  
3rd Disciple of Life, Life Domain Spells, Preserve Life 
6th Blessed Healer 
17th Supreme Healing

 

Disciple of Life

3rd level Life Domain feature.
When a spell you cast with a spell slot restores Hit Points to a creature, that creature regains additional Hit Points on the turn you cast the spell. The additional Hit Points equal 2 plus the spell slot’s level. 

Life Domain Spells

3rd level Life Domain feature.
Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Life Domain Spells table, you thereafter always have the listed spells prepared.

Life Domain Spells

Cleric Level Spells  
3rd Aid, Bless, Cure Wounds, Lesser Restoration 
5th Mass Healing Word, Revivify 
7th Aura of Life, Death Ward 
9th Greater Restoration, Mass Cure Wounds
 

Preserve Life

3rd level Life Domain feature.
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to evoke healing energy that can restore a number of Hit Points equal to five times your Cleric level. Choose Bloodied creatures within 30 feet of yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum. 

Blessed Healer

6th level Life Domain feature.
The healing spells you cast on others heal you as well. Immediately after you cast a spell with a spell slot that restores Hit Points to one or more creatures other than yourself, you regain Hit Points equal to 2 plus the spell slot’s level. 

Supreme Healing

17th level Life Domain feature.
When you would normally roll one or more dice to restore Hit Points to a creature with a spell or Channel Divinity, don’t roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.5e24

End of the SRD 5.2 material

Life Deities

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (Dungeons and Dragons 5e 2024) (2025-04-22). Wizards of the Coast. p. 40. Licensed: CC-BY.
  2. Wizards RPG Team. 2024 D&D Free Rules (Dungeons and Dragons 5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond.
  3. Wizards RPG Team. Player's Handbook (5e24) (Dungeons and Dragons 5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 73-74.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].