5e24:Merfolk Stormcaller

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See Merfolk (disambiguation)
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Exploring Eberron
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Setting: Eberron
Merfolk Stormcaller (Pointer) [1]
Medium Elemental (Water Elementals, Merfolk), Typically Neutral
AC: 15Initiative: +2 (12)
HP: 156
Speed: 10 ft., Swim 40 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Skills: Nature, Perception, Survival
Resistances: Cold
Senses: Passive Perception 16
Languages: Common, Drudic, Primordial (Aquan)
CR: 8 (XP 3,900; PB +3)

Traits

Amphibious. [2] The merfolk can breathe air and water.

Summaon Storm (1/Day). Cast Control Weather as a Ritual. Additional stormcallers extend the radius, duration. Extending the casting time can increase stages. 

Actions

Multiattack. 3

Lightning Lash. Melee Attack Roll: Lightning damage.

Spellcasting. Can cast the following spells:

Chain Lightning, Maelstrom [3], Thunderwave (level 5 version), Tidal Wave [3], Watery Sphere [3]

Reactions

Thunderous Rebuke. Trigger: A creature deals damage to the stormcaller. Response:Constitution Saving Throw: Triggering creature. Failure: Thunder damage and Prone.

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Lore

Unofficial Description: Merfolk spellcaster.


Found in Adventures

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Sources and Notes

  1. Wizards RPG Team. Exploring Eberron (5e 2024) (2026-02-01). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait is the same as the one found in the SRD 5.2 licensed: CC-BY.
  3. See Xanathar's Guide to Everything 3.0 3.1 3.2

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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