5e24:Poison
Note: 'Poison' most often refers to the Poison Damage Type.
Poison
[1] Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types:
Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing Advantage on the saving throw or dealing only half as much damage on a failed save.
Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body.
Injury. Injury poison can be applied as a Bonus Action to a weapon, a piece of ammunition, or similar object. The poison remains potent until delivered through a wound or washed off. A creature that takes Piercing or Slashing damage from an object coated with the poison is exposed to its effects.
Purchasing Poison
[1] In some settings, laws prohibit the possession and use of poison, but an illicit dealer or unscrupulous apothecary might keep a hidden stash. Characters with criminal contacts might be able to acquire poison easily. Other characters might have to make extensive inquiries and pay bribes before they acquire the poison they seek.
Harvesting Poison
[1] A character can attempt to harvest poison from a venomous creature that is dead or has the Incapacitated condition. The effort takes 1d6 minutes, after which the character makes a DC 20 Intelligence (Nature) check using a Poisoner's Kit. On a successful check, the character harvests enough poison for a single dose, and no additional poison can be harvested from that creature. On a failed check, the character is unable to extract any poison. If the character fails the check by 5 or more, the character is subjected to the creature’s poison.
Sample Poisons
[1] Example poisons are detailed here in alphabetical order. Each poison’s description includes the suggested price for a single dose of the poison, its type (contact, ingested, inhaled, or injury), and a description of the poison’s debilitating effects.
Assassin’s Blood
(150 GP) Ingested Poison
[1] A creature subjected to Assassin’s Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 (1d12) Poison damage and has the Poisoned condition for 24 hours. On a successful save, the creature takes half as much damage only.
Burnt Othur Fumes
(500 GP) Inhaled Poison
[1] A creature subjected to Burnt Othur Fumes must succeed on a DC 13 Constitution saving throw or take 10 (3d6) Poison damage, and it must repeat the save at the start of each of its turns. On each successive failed save, the creature takes 3 (1d6) Poison damage. After three successful saves, the poison ends.
Crawler Mucus
(200 GP) Contact Poison
[1] A creature subjected to Crawler Mucus must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 minute. The creature also has the Paralyzed condition while Poisoned in this way. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
Essence of Ether
(300 GP) Inhaled Poison
[1] A creature subjected to Essence of Ether must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 8 hours. The creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Malice
(250 GP) Inhaled Poison
[1] A creature subjected to Malice must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour. The creature also has the Blinded condition while Poisoned in this way.
Midnight Tears
(1,500 GP) Ingested Poison
[2] A creature that ingests Midnight Tears suffers no effect until the stroke of midnight. Any effect that ends the Poisoned condition neutralizes this poison. If the poison hasn’t been neutralized before midnight, the creature makes a DC 17 Constitution saving throw, taking 31 (9d6) Poison damage on a failed save or half as much damage on a successful one.
Oil of Taggit
(400 GP) Contact Poison
[3] A creature subjected to Oil of Taggit must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 24 hours. The creature also has the Unconscious condition while Poisoned in this way. It wakes up if it takes damage.
Pale Tincture
(250 GP) Ingested Poison
[3] A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 (1d6) Poison damage and have the Poisoned condition. The Poisoned creature repeats the save every 24 hours, taking 3 (1d6) Poison damage on a failed save. The damage the poison deals can’t be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned.
Purple Worm Poison
(2,000 GP) Injury Poison
[3] A creature subjected to Purple Worm Poison makes a DC 21 Constitution saving throw, taking 35 (10d6) Poison damage on a failed save or half as much damage on a successful one.
Serpent Venom
(200 GP) Injury Poison
[3] A creature subjected to Serpent Venom must succeed on a DC 11 Template:5e2e4 saving throw, taking 10 (3d6) Poison damage on a failed save or half as much damage on a successful one.
Spider's Sting
(200 GP) Injury Poison
[3] A creature subjected to Spider’s Sting must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour. If the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Torpor
(600 GP) Ingested Poison
[3] A creature subjected to Torpor poison must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 4d6 hours. The creature’s Speed is halved while the creature is Poisoned in this way.
Truth Serum
(150 GP) Ingested Poison
[3] A creature subjected to Truth Serum must succeed on a DC 11 Constitution saving throw or have the Poisoned condition for 1 hour. The Poisoned creature can’t knowingly communicate a lie.
Wyvern Poison
(1,200 GP) Injury Poison
[3] A creature subjected to Wyvern Poison makes a DC 14 Constitution saving throw, taking 24 (7d6) Poison damage on a failed save or half as much damage on a successful one.
[ Previous: Gameplay Toolbox ] [ Next: Trap ]
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. Licensed: CC-BY.
Back to Main Page → DnD → 5x → 5e (2024) → SRD 5.2
Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
895 articles
Ability, Ability Check, Ability Modifier, Aboleth, Acid Arrow, Acid Splash, Action, Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Bronze Dragon, Adult Copper Dragon, Adult Gold Dragon, Adult Green Dragon, Adult Red Dragon, Adult Remorhaz, Adult Silver Dragon, Adult White Dragon, Advantage, Adventuring Gear, Aid, Alarm, Alignment, Allosaurus, Alter Self, Ancient Black Dragon, Ancient Blue Dragon, Ancient Brass Dragon, Ancient Bronze Dragon, Ancient Copper Dragon, Ancient Gold Dragon, Ancient Green Dragon, Ancient Red Dragon, Ancient Silver Dragon, Ancient White Dragon, Animal Friendship, Animal Messenger, Animal Shapes, Animate Dead, Animate Objects, Animated Object, Ankheg, Ankylosaurus, Antilife Shell, Antimagic Field, Antipathy/Sympathy, Ape, Aquatic Charge, Arcane Eye, Arcane Hand, Arcane Lock, Arcane Sword, Arcanist's Magic Aura, Archelon, Archmage, Area of Effect, Armor, Armor Training, Assassin/NPC, Astral Projection, Astral Projetion, Attack Roll, Attitude, Augury, Aura of Life, Awaken, Awakened Shrub, Awakened Tree, Axe Beak Common, Azer Sentinel, Baboon, Badger, Balor, Bandit Captain, Bandit Common, Bane, Banishment, Barbarian, Barbed Devil, Bard, Barkskin, Basilisk, Bat, Beacon of Hope, Bearded Devil, Befuddlement, Behir, Berserker Common, Bestow Curse, Black Bear, Black Dragon Wyrmling, Black Tentacles, Blade Barrier, Bless, Blight Spell, Blindness/Deafness, Blink, Blink Dog, Blood Frenzy, Blood Hawk, Blue Dragon Wyrmling, Blur, Boar, Bone Devil, Bronze Dragon Wyrmling, Brown Bear, Bugbear Stalker, Bugbear Warrior, Bulette Common, Burning Hands, Call Lightning, Calm Emotions, Camel, Campaign, Carrying Capacity, Cat, Centaur Trooper, Chain Devil, Chain Lightning, Challenge Rating, Champion, Character, Character Creation, Character Sheet, Charm Monster, Charm Person, Chill Touch, Chimera, Chromatic Orb, Chuul, Circle of Death, Circle of the Land, Clairvoyance, Clay Golem, Cleric, Climbing, Cloaker, Clone, Cloud Giant, Cloudkill, Cockatrice Common, College of Lore, Color Spray, Combat, Combat Encounters, Command, Commoner, Commune, Commune with Nature, Comprehend Languages, Compulsion, Concentration, Condition, Cone of Cold, Confusion, Conjure Animals, Conjure Celestial, Conjure Elemental, Conjure Fey, Conjure Minor Elementals, Conjure Woodland Beings, Constrictor Snake, Contact Other Plane, Contagion, Contingency, Continual Flame, Control Water, Control Weather, Copper Dragon Wyrmling, Couatl, Counterspell, Cover, Crab, Crawling, Create Food and Water, Create or Destroy Water, Create Undead, Creating a Background, Creation, Creature, Creature Trait, Creature Trait/Aberrant Ground, Creature Trait/Acid Absorption, Creature Trait/Adhesive, Creature Trait/Agile, Creature Trait/Amorphous, Creature Trait/Aura of Authority, Creature Trait/Aversion to Fire, Creature Trait/Barbed Hide, Creature Trait/Beast of Burden, Creature Trait/Berserk, Creature Trait/Bloodied Frenzy, Creature Trait/Bloodied Fury, Creature Trait/Blurred Form, Creature Trait/Bubble Dash, Creature Trait/Burst of Ingenuity, Creature Trait/Cacophony, Creature Trait/Captain's Charm, Creature Trait/Constrict, Creature Trait/Consume Life, Creature Trait/Corrosive Form, Creature Trait/Coven Magic, Creature Trait/Deadly Leap, Creature Trait/Death Burst, Creature Trait/Divine Aid, Creature Trait/Draconic Origin, Creature Trait/Earth Glide, Creature Trait/Engulf, Creature Trait/Enthralling Panache, Creature Trait/Ethereal Jaunt, Creature Trait/Ethereal Sight, Creature Trait/Etherealness, Creature Trait/Evasion, Creature Trait/Fire Aura, Creature Trait/Fire Form, Creature Trait/Flyby, Creature Trait/Gibbering, Creature Trait/Hasten, Creature Trait/Hold Breath, Creature Trait/Horrific Visage, Creature Trait/Illumination, Creature Trait/Immutable Form, Creature Trait/Incorporeal Movement, Creature Trait/Ink Cloud, Creature Trait/Inscrutable, Creature Trait/Invisibility, Creature Trait/Iron Scent, Creature Trait/Jumper, Creature Trait/Leap, Creature Trait/Light Sensitivity, Creature Trait/Lightning Absorption, Creature Trait/Luring Song, Creature Trait/Magic Resistance, Creature Trait/Mimicry, Creature Trait/Misty Step, Creature Trait/Moan, Creature Trait/Nimble Escape, Creature Trait/Ooze Cube, Creature Trait/Pack Tactics, Creature Trait/Parry, Creature Trait/Petrifying Gaze, Creature Trait/Phantasms, Creature Trait/Possession, Creature Trait/Protective Magic, Creature Trait/Quick Grapple, Creature Trait/Rampage, Creature Trait/Reel, Creature Trait/Reflective Carapace, Creature Trait/Regeneration, Creature Trait/Restoration, Creature Trait/Riposte, Creature Trait/Running Leap, Creature Trait/Sense Magic, Creature Trait/Shadow Stealth, Creature Trait/Shape-, Creature Trait/Shape-Shift, Creature Trait/Shielded Mind, Creature Trait/Shriek, Creature Trait/Siege Monster, Creature Trait/Speak with Beasts and Plants, Creature Trait/Spider Climb, Creature Trait/Spiritual Weapon, Creature Trait/Split, Creature Trait/Standing Leap, Creature Trait/Stench, Creature Trait/Sunlight Sensitivity, Creature Trait/Swallow, Creature Trait/Swarm, Creature Trait/Telepathic Bond, Creature Trait/Teleport, Creature Trait/Training, Creature Trait/Trample, Creature Trait/Trampling Charge, Creature Trait/Treasure Sense, Creature Trait/Tree Stride, Creature Trait/Tunneler, Creature Trait/Undead Fortitude, Creature Trait/Unnerving Gaze, Creature Trait/Vanish, Creature Trait/Water Breathing, Creature Trait/Web, Creature Trait/Web Strand, Creature Trait/Web Walker, Creature Trait/Wishes, Critical Hit, Crocodile, Cultist Common, Cultist Fanatic, Cure Wounds, Curse, D20 Test, Damage, Damage and Healing, Damage and Healing (5e24), Dancing Lights, Darkmantle, Darkness Aura, Darkness Spell, Darkvision, Darkvision Spell, Daylight, Dead, Death Dog, Death Saving Throw, Death Ward, Deer, Delayed Blast Fireball, Demiplane Spell, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Detect Thoughts, Deva, Difficult Terrain, Difficulty Class, Dimension Door, Dire Wolf, Disguise Self, Disintegrate, Dispel Evil and Good, Dispel Magic, Dissonant Whispers, Divination Spell, Divine Favor, Divine Smite, Divine Word, Djinni, Dominate Beast, Dominate Monster, Dominate Person, Doppelganger, Draconic Sorcery, Draft Horse, Dragon Turtle, Dragon's Breath, Dream, Dretch, Drider, Drow, Drow Common, Druid, Druid Common, Druidcraft, Dryad, Dust Mephit, Eagle, Earth Elemental, Earthquake, Efreeti, Eldritch Blast, Elementalism, Elephant, Elk, Encounter, Enemy, Enhance Ability, Enlarge/Reduce, Ensnaring Strike, Entangle, Enthrall, Environmental Effect, Ephemeral, Equipment, Erinyes, Ethereal Sight, Etherealness, Ettercap, Ettin, Evoker, Expeditious Retreat, Experience Point, Expertise, Exploration, Eyebite, Fabricate, Faerie Fire, Faithful Hound, False Life, Fear, Fear Effect, Feather Fall, Fiend Patron, Fighter, Find Familiar, Find Steed, Find the Path, Finger of Death, Fire Bolt, Fire Elemental, Fire Giant, Fire Shield, Fire Storm, Fireball, Flame Blade, Flame Strike, Flaming Sphere, Flesh Golem, Flesh to Stone, Floating Disk, Fly Spell, Flying, Flying Snake, Fog Cloud, Forbiddance, Forcecage, Foresight, Freedom of Movement, Freezing Sphere, Frog, Frost Giant, Gameplay Toolbox, Gargoyle Common, Gaseous Form, Gate, Gelatinous Cube, Ghast Common, Ghost, Ghoul Common, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Fire Beetle, Giant Frog, Giant Goat, Giant Hyena, Giant Insect, Giant Insect Creature, Giant Lizard, Giant Octopus, Giant Owl, Giant Rat, Giant Scorpion, Giant Seahorse, Giant Shark, Giant Spider, Giant Toad, Giant Venomous Snake, Giant Vulture, Giant Wasp, Giant Weasel, Giant Wolf Spider, Gibbering Mouther, Glabrezu, Gladiator, Glibness, Globe of Invulnerability, Glyph of Warding, Gnoll Warrior, Goat, Goblin Boss, Goblin Minion, Goblin Warrior, Gold Dragon, Gold Dragon Wyrmling, Goodberry, Gorgon, Gorgon Common, Grappling, Gray Ooze, Gray Ooze Common, Grease, Greater Invisibility, Greater Magic Resistance, Greater Restoration, Green Dragon, Green Dragon Wyrmling, Green Hag, Grick Adult, Griffon, Grimlock, Guard Captain, Guard Common, Guardian Naga, Guardian of Faith, Guards and Wards, Guidance, Guiding Bolt, Gust of Wind, Half-Dragon, Hallow, Hallucinatory Terrain, Harm, Harpy, Haste, Hawk, Hazard, Healing, Healing Word, Heat Aura, Heat Metal, Hell Hound, Hellish Rebuke, Heroes' Feast, Heroic Inspiration, Heroism, Hex, Hezrou, Hideous Laughter, Hill Giant, Hippogriff, Hippopotamus, Hit Point, Hit Point Die, Hobgoblin, Hobgoblin Captain, Hobgoblin Warrior, Hold Monster, Hold Person, Holy Aura, Homunculus, Horned Devil, Humanoid Skeleton, Humanoid Zombie, Hunter, Hunter Shark, Hunter's Mark, Hydra, Hyena, Hypnotic Pattern, Ice Devil, Ice Knife, Ice Mephit, Ice Storm, Ice Walk, Identify, Illusion, Illusory Script, Immunity, Imp, Imprisonment, Improvised Weapon, Incendiary Cloud, Incubus, Inflict Wounds, Initiative, Insect Plague, Instant Summons, Invisibility, Invisible Stalker, Iron Golem, Irresistible Dance, Jackal, Jump, Jump Spell, Killer Whale, Knight, Knight Common, Knock, Knocking Out a Creature, Kobold, Kobold Warrior, Kraken, Lamia, Legend Lore, Lemure, Lesser Restoration, Level, Level Advancement, Levitate, Lich, Life Domain, Lifestyle Expense, Light Spell, Lightning Bolt, Limited Amphibiousness, Lion, Lizard, Locate Animals or Plants, Locate Creature, Locate Object, Longstrider, Lycanthrope, Mage, Mage Armor, Mage Hand, Magic Circle, Magic Item, Magic Jar, Magic Missile, Magic Mouth, Magic Weapon Spell, Magical Contagion, Magical Effect, Magma Mephit, Magmin, Magnificent Mansion, Main, Major Image, Mammoth, Manticore, Marilith, Mass Cure Wounds, Mass Heal, Mass Healing Word, Mass Suggestion, Mastiff, Maze, Medusa, Meld into Stone, Mending, Mental Stress Effect, Mephit, Merfolk, Merfolk Skirmisher, Merrow, Message, Meteor Swarm, Mimic, Mind Blank, Mind Spike, Minor Illusion, Minotaur of Baphomet, Minotaur Skeleton, Mirage Arcane, Mirror Image, Mislead, Misty Step, Modify Memory, Monk, Monster, Moonbeam, Mounts and Vehicles, Move Earth, Mule, Multiclassing, Mummy, Mummy Common, Mummy Lord, Nalfshnee, Night Hag, Nightmare, Noble NPC, Nondetection, Oath of Devotion, Object, Obscured, Occupied Space, Ochre Jelly, Ogre, Ogre Common, Ogre Zombie, Oni, Opportunity Attack, Otherworldly Steed, Otyugh, Owl, Owlbear, Owlbear Common, Paladin, Panther, Pass without Trace, Passive Perception, Passwall, Path of the Berserker, Pegasus, Per Day, Phantasmal Killer, Phantom Steed, Phase Spider, Piranha, Pirate, Pirate Captain, Pirate Common, Pit Fiend, Planar Ally, Planar Binding, Plane Shift, Planetar, Plant Growth, Player Character, Plesiosaurus, Poison, Poison Spray, Polar Bear, Polymorph, Pony, Possession, Potion of Healing, Potions of Healing, Power Word Heal, Power Word Kill, Power Word Stun, Prayer of Healing, Prestidigitation, Priest, Priest Acolyte, Priest Common, Prismatic Spray, Prismatic Wall, Private Sanctum, Produce Flame, Proficiency, Proficiency Bonus, Programmed Illusion, Project Image, Protection from Energy, Protection from Evil and Good, Protection from Poison, Pseudodragon, Pteranodon, Purify Food and Drink, Purple Worm, Quasit, Raise Dead, Rakshasa, Ranger, Rat, Raven, Ray of Enfeeblement, Ray of Frost, Ray of Sickness, Reach, Reaction, Red Dragon, Red Dragon Wyrmling, Reef Shark, Regenerate, Reincarnate, Remorhaz, Remove Curse, Resilient Sphere, Resistance, Resistance Spell, Rest, Resurrection, Reverse Gravity, Revivify, Rhinoceros, Rhythm of Play, Riding Horse, Ritual, Roc, Rogue, Rope Trick, Roper, Round Down, Rules Glossary, Rust Monster, Saber-Toothed Tiger, Sacred Flame, Sahaugin, Sahuagin, Sahuagin Warrior, Salamander, Salamander Common, Sanctuary, Satyr, Satyr Common, Saving Throw, Scorching Ray, Scorpion, Scout, Scout Common, Scrying, Sea Hag, Seahorse, Searing Smite, Secret Chest, See Invisibility, Seeming, Sending, Sequester, Shadow, Shambling Mound, Shape-Shifting, Shark Telepathy, Shield Guardian, Shrieker Fungus, Silver Dragon, Silver Dragon Wyrmlinig, Simultaneous Effect, Size, Skeleton, Skill, Social Interaction, Solar, Sorcerer, Specter, Speed, Spell, Spell Attack, Spell/List, Spellcasting Ability, Spellcasting Focus, Sphinx, Sphinx of Lore, Sphinx of Valor, Sphinx of Wonder, Spider, Spirit Naga, Sprite, Spy Common, SRD 5.2, SRD 5.2/Legal Information, Stable, Starting at Higher Levels, Stat Block, Steam Mephit, Stirge Common, Stone Giant, Stone Golem, Storm Giant, Succubus, Sunlight Weakness, Superior Potion of Healing, Supreme Potion of Healing, Surprise, Svirfneblin Common, Swarm of Bats, Swarm of Crawling Claws, Swarm of Insects, Swarm of Piranhas, Swarm of Rats, Swarm of Ravens, Swarm of Venomous Snakes, Swimming, Target, Tarrasque, Telepathy, Teleportation, Temporary Hit Point, Thief, Tiger, Tool, Tough Boss, Tough Common, Trap, Travel Pace, Treant, Tremorsense, Triceratops, Trinket, Trinkets, Troll Common, Troll Limb, Truesight, Turn, Tyrannosaurus Rex, Umarmed Strike, Unicorn, Unoccupied Space, Vampire Common, Vampire Familiar, Vampire Spawn, Venomous Snake, Violet Fungus, Vrock, Vulnerability, Vulture, Warhorse, Warhorse Skeleton, Warlock, Warrior Infantry, Warrior of the Open Hand, Warrior Veteran, Water Elemental, Water Elemental Common, Water Susceptibility, Weapon, Weapon Attack, Weasel, Werebear, Wereboar, Wererat, Weretiger, Werewolf, White Dragon, White Dragon Wyrmling, Wight, Will-o'-Wisp, Winter Wolf, Wizard, Wolf, Worg, Worg Common, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young White Dragon