5e24:Searing Smite

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Searing Smite exists in other D&D editions see:

Searing Smite (disambiguation).

Searing Smite[1][2] (Spell)
Level: 1st-level
Casters: Paladin
School: Evocation
Casting Time: Bonus Action, which you take immediately after hitting a target with a Melee Weapon or Unarmed Strike
Range:  Self
Components: V
Duration: 1 minute
Scales: True
Target: Self
Save: Constitution
Damage: Fire
Other Casters: —

As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends.

Using a Higher-Level Spell Slot. All the damage increases by 1d6 for each spell slot level above 1.

End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 160. Licensed: CC-BY.
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 314. Licensed: © Wizards of the Coast.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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