5e24:Shining Smite

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Shining Smite exists in other D&D editions see:

Shining Smite (disambiguation).

Shining Smite[1][2] (Spell)
Level: 2nd-level
Casters: Paladin
School: Transmutation
Casting Time: Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike
Range:  Self
Components: V
Duration: Concentration, up to 1 minute
Scales: True
Target: Self
Effect: Hinder, Illumination
Other Casters: Battle Smith

The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can’t benefit from the Invisible condition.

Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 2.

End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 162. Licensed: CC-BY.
  2. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 316. Licensed: © Wizards of the Coast.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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