5e24:Staff of Healing
Staff of Healing [1][2]
Magic Staff, Rare (requires attunement by a Bard, Cleric, or Druid)
Charges: 10
Treasure Type: Implements, Relics
This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|---|---|
| Cure Wounds | 1 charge per spell level (maximum 4 for a level 4 spell) |
| Lesser Restoration | 2 |
| Mass Cure Wounds | 5 |
Regaining Charges. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.
Sources and Notes
- Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 243. Licensed: CC-BY. ↑
- Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 308. Licensed: © Wizards of the Coast. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
