5e24:Staff of Swarming Insects

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Staff of Swarming Insects exists in other D&D editions see:

Staff of Swarming Insects (disambiguation).

Staff of Swarming Insects [1][2] 
Magic Staff, Rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
Charges: 10
Treasure Type: Arcana, Relics

This staff has 10 charges.

Insect Cloud. While holding the staff, you can take a Magic action and expend 1 charge to cause a swarm of harmless flying insects to fill a 30-foot Emanation originating from you. The insects remain for 10 minutes, making the area Heavily Obscured for creatures other than you. A strong wind (like that created by Gust of Wind) disperses the swarm and ends the effect.

Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC and spell attack modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Giant Insect 4
Insect Plague 5

Regaining Charges. The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 243-244. Licensed: CC-BY.
  2. Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 309. Licensed: © Wizards of the Coast.

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].