5e24:Trinket

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Trinkets

[1] When you make your character, you can roll once on the Trinkets table to gain a Tiny trinket, a simple item lightly touched by mystery. The GM might also use this table. It can help stock a room in a dungeon or fill a creature’s pockets.

Trinkets [2]
1d100 Trinket
01 A mummified goblin hand
02 A crystal that faintly glows in moonlight
03 A gold coin minted in an unknown land
04 A diary written in a language you don’t know
05 A brass ring that never tarnishes
06 An old chess piece made from glass
07 A pair of knucklebone dice, each with a skull symbol on the side that would normally show six pips
08 A small idol depicting a nightmarish creature that gives you unsettling dreams when you sleep near it
09 A lock of someone’s hair
10 The deed for a parcel of land in a realm unknown to you
11 A 1-ounce block made from an unknown material
12 A small cloth doll skewered with needles
13 A tooth from an unknown beast
14 An enormous scale, perhaps from a dragon
15 A bright-green feather
16 An old divination card bearing your likeness
17 A glass orb filled with moving smoke
18 A 1-pound egg with a bright-red shell
19 A pipe that blows bubbles
20 A glass jar containing a bit of flesh floating in pickling fluid
21 A gnome-crafted music box that plays a song you dimly remember from your childhood
22 A wooden statuette of a smug halfling
23 A brass orb etched with strange runes
24 A multicolored stone disk
25 A silver icon of a raven
26 A bag containing forty-seven teeth, one of which is rotten
27 A shard of obsidian that always feels warm to the touch
28 A dragon’s talon strung on a leather necklace
29 A pair of old socks
30 A blank book whose pages refuse to hold ink, chalk, graphite, or any other marking
31 A silver badge that is a five-pointed star
32 A knife that belonged to a relative
33 A glass vial filled with nail clippings
34 A rectangular metal device with two tiny metal cups on one end that throws sparks when wet
35 A white, sequined glove sized for a human
36 A vest with one hundred tiny pockets
37 A weightless stone
38 A sketch of a goblin
39 An empty glass vial that smells of perfume
40 A gemstone that looks like a lump of coal when examined by anyone but you
41 A scrap of cloth from an old banner
42 A rank insignia from a lost legionnaire
43 A silver bell without a clapper
44 A mechanical canary inside a lamp
45 A miniature chest carved to look like it has numerous feet on the bottom
46 A dead sprite inside a clear glass bottle
47 A metal can that has no opening but sounds as if it is filled with liquid, sand, spiders, or broken glass (your choice)
48 A glass orb filled with water, in which swims a clockwork goldfish
49 A silver spoon with an M engraved on the handle
50 A whistle made from gold-colored wood
51 A dead scarab beetle the size of your hand
52 Two toy soldiers, one missing a head
53 A small box filled with different-sized buttons
54 A candle that can’t be lit
55 A miniature cage with no door
56 An old key
57 An indecipherable treasure map
58 A hilt from a broken sword
59 A rabbit’s foot
60 A glass eye
61 A cameo of a hideous person
62 A silver skull the size of a coin
63 An alabaster mask
64 A cone of sticky black incense that stinks
65 A nightcap that gives you pleasant dreams when you wear it
66 A single caltrop made from bone
67 A gold monocle frame without the lens
68 A 1-inch cube, each side a different color
69 A crystal doorknob
70 A packet filled with pink dust
71 A fragment of a beautiful song, written as musical notes on two pieces of parchment
72 A silver teardrop earring containing a real teardrop
73 An eggshell painted with scenes of misery in disturbing detail
74 A fan that, when unfolded, shows a sleepy cat
75 A set of bone pipes
76 A four-leaf clover pressed inside a book discussing manners and etiquette
77 A sheet of parchment upon which is drawn a mechanical contraption
78 An ornate scabbard that fits no blade you have

found

79 An invitation to a party where a murder happened
80 A bronze pentacle with an etching of a rat’s head in its center
81 A purple handkerchief embroidered with the name of an archmage
82 Half a floor plan for a temple, a castle, or another structure
83 A bit of folded cloth that, when unfolded, turns into a stylish cap
84 A receipt of deposit at a bank in a far-off city
85 A diary with seven missing pages
86 An empty silver snuffbox bearing the inscription “dreams” on its lid
87 An iron holy symbol devoted to an unknown god
88 A book about a legendary hero’s rise and fall, with the last chapter missing
89 A vial of dragon blood
90 An ancient arrow of elven design
91 A needle that never bends
92 An ornate brooch of dwarven design
93 An empty wine bottle bearing a pretty label that says, “The Wizard of Wines Winery, Red Dragon Crush, 331422-W”
94 A mosaic tile with a multicolored, glazed

surface

95 A petrified mouse
96 A black pirate flag adorned with a dragon’s skull and crossbones
97 A tiny mechanical crab or spider that moves about when it’s not being observed
98 A glass jar containing lard with a label that reads, “Griffon Grease”
99 A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
00 A metal urn containing the ashes of a hero

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Sources and Notes

  1. SRD 5.2 p.26
  2. SRD 5.2 p.26-27

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Trait/Standing Leap, Creature Trait/Stench, Creature Trait/Sunlight Sensitivity, Creature Trait/Swallow, Creature Trait/Swarm, Creature Trait/Telepathic Bond, Creature Trait/Teleport, Creature Trait/Training, Creature Trait/Trample, Creature Trait/Trampling Charge, Creature Trait/Treasure Sense, Creature Trait/Tree Stride, Creature Trait/Tunneler, Creature Trait/Undead Fortitude, Creature Trait/Unnerving Gaze, Creature Trait/Vanish, Creature Trait/Water Breathing, Creature Trait/Web, Creature Trait/Web Strand, Creature Trait/Web Walker, Creature Trait/Wishes, Critical Hit, Crocodile, Cultist Common, Cultist Fanatic, Cure Wounds, Curse, D20 Test, Damage, Damage and Healing, Damage and Healing (5e24), Dancing Lights, Darkmantle, Darkness Aura, Darkness Spell, Darkvision, Darkvision Spell, Daylight, Dead, Death Dog, Death Saving Throw, Death Ward, Deer, Delayed Blast Fireball, Demiplane Spell, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Detect Thoughts, Deva, Difficult Terrain, Difficulty Class, Dimension Door, Dire Wolf, Disguise Self, Disintegrate, Dispel Evil and Good, Dispel Magic, Dissonant Whispers, Divination Spell, Divine Favor, Divine Smite, Divine Word, Djinni, Dominate Beast, Dominate Monster, Dominate Person, Doppelganger, Draconic Sorcery, Draft Horse, Dragon Turtle, Dragon's Breath, Dream, Dretch, Drider, Drow, Drow Common, Druid, Druid Common, Druidcraft, Dryad, Dust Mephit, Eagle, Earth Elemental, Earthquake, Efreeti, Eldritch Blast, Elementalism, Elephant, Elk, Encounter, Enemy, Enhance Ability, Enlarge/Reduce, Ensnaring Strike, Entangle, Enthrall, Environmental Effect, Ephemeral, Equipment, Erinyes, Ethereal Sight, Etherealness, Ettercap, Ettin, Evoker, Expeditious Retreat, Experience Point, Expertise, Exploration, Eyebite, Fabricate, Faerie Fire, Faithful Hound, False Life, Fear, Fear Effect, Feather Fall, Fiend Patron, Fighter, Find Familiar, Find Steed, Find the Path, Finger of Death, Fire Bolt, Fire Elemental, Fire Giant, Fire Shield, Fire Storm, Fireball, Flame Blade, Flame Strike, Flaming Sphere, Flesh Golem, Flesh to Stone, Floating Disk, Fly Spell, Flying, Flying Snake, Fog Cloud, Forbiddance, Forcecage, Foresight, Freedom of Movement, Freezing Sphere, Frog, Frost Giant, Gameplay Toolbox, Gargoyle Common, Gaseous Form, Gate, Gelatinous Cube, Ghast Common, Ghost, Ghoul Common, Giant Ape, Giant Badger, Giant Bat, Giant Boar, Giant Centipede, Giant Constrictor Snake, Giant Crab, Giant Crocodile, Giant Eagle, Giant Elk, Giant Fire Beetle, Giant Frog, Giant Goat, Giant Hyena, Giant Insect, Giant Insect Creature, Giant Lizard, Giant Octopus, Giant Owl, Giant Rat, Giant Scorpion, Giant Seahorse, Giant Shark, Giant Spider, Giant Toad, Giant Venomous Snake, Giant Vulture, Giant Wasp, Giant Weasel, Giant Wolf Spider, Gibbering Mouther, Glabrezu, Gladiator, Glibness, Globe of Invulnerability, Glyph of Warding, Gnoll Warrior, Goat, Goblin Boss, Goblin Minion, Goblin Warrior, Gold Dragon, Gold Dragon Wyrmling, Goodberry, Gorgon, Gorgon Common, Grappling, Gray Ooze, Gray Ooze Common, Grease, Greater Invisibility, Greater Magic Resistance, Greater Restoration, Green Dragon, Green Dragon Wyrmling, Green Hag, Grick Adult, Griffon, Grimlock, Guard Captain, Guard Common, Guardian Naga, Guardian of Faith, Guards and Wards, Guidance, Guiding Bolt, Gust of Wind, Half-Dragon, Hallow, Hallucinatory Terrain, Harm, Harpy, Haste, Hawk, Hazard, Healing, Healing Word, Heat Aura, Heat Metal, Hell Hound, Hellish Rebuke, Heroes' Feast, Heroic Inspiration, Heroism, Hex, Hezrou, Hideous Laughter, Hill Giant, Hippogriff, Hippopotamus, Hit Point, Hit Point Die, Hobgoblin, Hobgoblin Captain, Hobgoblin Warrior, Hold Monster, Hold Person, Holy Aura, Homunculus, Horned Devil, Humanoid Skeleton, Humanoid Zombie, Hunter, Hunter Shark, Hunter's Mark, Hydra, Hyena, Hypnotic Pattern, Ice Devil, Ice Knife, Ice Mephit, Ice Storm, Ice Walk, Identify, Illusion, Illusory Script, Immunity, Imp, Imprisonment, Improvised Weapon, Incendiary Cloud, Incubus, Inflict Wounds, Initiative, Insect Plague, Instant Summons, Invisibility, Invisible Stalker, Iron Golem, Irresistible Dance, Jackal, Jump, Jump Spell, Killer Whale, Knight, Knight Common, Knock, Knocking Out a Creature, Kobold, Kobold Warrior, Kraken, Lamia, Legend Lore, Lemure, Lesser Restoration, Level, Level Advancement, Levitate, Lich, Life Domain, Lifestyle Expense, Light Spell, Lightning Bolt, Limited Amphibiousness, Lion, Lizard, Locate Animals or Plants, Locate Creature, Locate Object, Longstrider, Lycanthrope, Mage, Mage Armor, Mage Hand, Magic Circle, Magic Item, Magic Jar, Magic Missile, Magic Mouth, Magic Weapon Spell, Magical Contagion, Magical Effect, Magma Mephit, Magmin, Magnificent Mansion, Main, Major Image, Mammoth, Manticore, Marilith, Mass Cure Wounds, Mass Heal, Mass Healing Word, Mass Suggestion, Mastiff, Maze, Medusa, Meld into Stone, Mending, Mental Stress Effect, Mephit, Merfolk, Merfolk Skirmisher, Merrow, Message, Meteor Swarm, Mimic, Mind Blank, Mind Spike, Minor Illusion, Minotaur of Baphomet, Minotaur Skeleton, Mirage Arcane, Mirror Image, Mislead, Misty Step, Modify Memory, Monk, Monster, Moonbeam, Mounts and Vehicles, Move Earth, Mule, Multiclassing, Mummy, Mummy Common, Mummy Lord, Nalfshnee, Night Hag, Nightmare, Noble NPC, Nondetection, Oath of Devotion, Object, Obscured, Occupied Space, Ochre Jelly, Ogre, Ogre Common, Ogre Zombie, Oni, Opportunity Attack, Otherworldly Steed, Otyugh, Owl, Owlbear, Owlbear Common, Paladin, Panther, Pass without Trace, Passive Perception, Passwall, Path of the Berserker, Pegasus, Per Day, Phantasmal Killer, Phantom Steed, Phase Spider, Piranha, Pirate, Pirate Captain, Pirate Common, Pit Fiend, Planar Ally, Planar Binding, Plane Shift, Planetar, Plant Growth, Player Character, Plesiosaurus, Poison, Poison Spray, Polar Bear, Polymorph, Pony, Possession, Potion of Healing, Potions of Healing, Power Word Heal, Power Word Kill, Power Word Stun, Prayer of Healing, Prestidigitation, Priest, Priest Acolyte, Priest Common, Prismatic Spray, Prismatic Wall, Private Sanctum, Produce Flame, Proficiency, Proficiency Bonus, Programmed Illusion, Project Image, Protection from Energy, Protection from Evil and Good, Protection from Poison, Pseudodragon, Pteranodon, Purify Food and Drink, Purple Worm, Quasit, Raise Dead, Rakshasa, Ranger, Rat, Raven, Ray of Enfeeblement, Ray of Frost, Ray of Sickness, Reach, Reaction, Red Dragon, Red Dragon Wyrmling, Reef Shark, Regenerate, Reincarnate, Remorhaz, Remove Curse, Resilient Sphere, Resistance, Resistance Spell, Rest, Resurrection, Reverse Gravity, Revivify, Rhinoceros, Rhythm of Play, Riding Horse, Ritual, Roc, Rogue, Rope Trick, Roper, Round Down, Rules Glossary, Rust Monster, Saber-Toothed Tiger, Sacred Flame, Sahaugin, Sahuagin, Sahuagin Warrior, Salamander, Salamander Common, Sanctuary, Satyr, Satyr Common, Saving Throw, Scorching Ray, Scorpion, Scout, Scout Common, Scrying, Sea Hag, Seahorse, Searing Smite, Secret Chest, See Invisibility, Shadow, Shambling Mound, Shape-Shifting, Shark Telepathy, Shield Guardian, Shrieker Fungus, Silver Dragon, Silver Dragon Wyrmlinig, Simultaneous Effect, Size, Skeleton, Skill, Social Interaction, Solar, Sorcerer, Specter, Speed, Spell, Spell Attack, Spell/List, Spellcasting Ability, Spellcasting Focus, Sphinx, Sphinx of Lore, Sphinx of Valor, Sphinx of Wonder, Spider, Spirit Naga, Sprite, Spy Common, SRD 5.2, SRD 5.2/Legal Information, Stable, Starting at Higher Levels, Stat Block, Steam Mephit, Stirge Common, Stone Giant, Stone Golem, Storm Giant, Succubus, Sunlight Weakness, Superior Potion of Healing, Supreme Potion of Healing, Surprise, Svirfneblin Common, Swarm of Bats, Swarm of Crawling Claws, Swarm of Insects, Swarm of Piranhas, Swarm of Rats, Swarm of Ravens, Swarm of Venomous Snakes, Swimming, Target, Tarrasque, Telepathy, Teleportation, Temporary Hit Point, Thief, Tiger, Tool, Tough Boss, Tough Common, Trap, Travel Pace, Treant, Tremorsense, Triceratops, Trinket, Trinkets, Troll Common, Troll Limb, Truesight, Turn, Tyrannosaurus Rex, Umarmed Strike, Unicorn, Unoccupied Space, Vampire Common, Vampire Familiar, Vampire Spawn, Venomous Snake, Violet Fungus, Vrock, Vulnerability, Vulture, Warhorse, Warhorse Skeleton, Warlock, Warrior Infantry, Warrior of the Open Hand, Warrior Veteran, Water Elemental, Water Elemental Common, Water Susceptibility, Weapon, Weapon Attack, Weasel, Werebear, Wereboar, Wererat, Weretiger, Werewolf, White Dragon, White Dragon Wyrmling, Wight, Will-o'-Wisp, Winter Wolf, Wizard, Wolf, Worg, Worg Common, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young White Dragon