5e24:Zone of Truth
Zone of Truth [1][2] (Spell)
Level: 2nd-level
Casters: Bard, Cleric, Paladin
School: Enchantment
Casting Time: Action
Range (Area): 60 feet (15-foot-radius Sphere)
Components: V, S
Duration: 10 minutes
Scales: Fasle
Target: Point
Save: Charisma
You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.
An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.
Sources and Notes
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
