5e24:Zone of Truth

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Zone of Truth exists in other D&D editions see:

Zone of Truth (disambiguation).

Zone of Truth[1][2] (Spell)
Level: 2nd-level
Casters: Bard, Cleric, Paladin
School: Enchantment
Casting Time: Action
Range (Area):  60 feet (15-foot-radius Sphere)
Components: V, S
Duration: 10 minutes
Scales: Fasle
Target: Point
Save: Charisma

Other Casters: 
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You create a magical zone that guards against deception in a 15-foot-radius Sphere centered on a point within range. Until the spell ends, a creature that enters the spell’s area for the first time on a turn or starts its turn there makes a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether a creature succeeds or fails on this save.

An affected creature is aware of the spell and can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive yet must be truthful.

End of the SRD 5.2 material

Sources and Notes

  1. Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)
     p. 175. Licensed: CC-BY.
  2. Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)
     p. 343. Licensed: © Wizards of the Coast.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


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