5e:Arrp

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Ghosts of Saltmarsh
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Arrp [1] (Individual)

Lineage: Bullywug, Bullywug Croaker
CR: 2 (450)
Alignment: Neutral Evil
Affiliations: Gulpa'Gor


Arrp is King Gulpa'Gor's advisor.

Arrp (Individual) (Pointer) [1] [2]
Medium Humanoid  (Bullywugs, Bullywug Croakers), Neutral Evil
Armor Class: 15 (hide armor, shield)
Hit Points: 33
Speed: 20 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con
Skills: Perception, Stealth
Senses: passive perception 14
Languages: Bullywug
Habitat: Swamp
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The bullywug can breathe air and water.

Speak with Frogs and toads.

Standing Leap. [3] The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Swamp Camouflage. [3] The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. 

Actions

Bite. Melee Weapon Attack

Spear. Melee or Ranged Weapon Attack

Glaaar-pat (3/Day).

Rooooo-glog (1/Day).

Unofficial Description: Bullywug bard and advisor of Gulpa'Gor


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 66, 232. "Danger at Dunwater (5e)" Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. habitat - suggested by Bullywug Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1 3.2

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Monster data +

Arrp (Sort Text: Arrp 5e, Size: Medium, Type: Humanoid, Subtypes: Bullywug Bullywug Croaker, Alignment: Neutral Evil, HP: 33, CR: 2, Features: Amphibious Speak with Frogs and toads Standing Leap Swamp Camouflage Bite Spear Glaaar-pat Rooooo-glog, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)