5e:Firearm

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Dungeon Master's Guide (5e)
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Firearms include both gunpowder projectile weapons (both of the Renaissance period and modern era) as well as futuristic beam weapon of science fiction. The use of firearms is described on pages 267 & 268 of the Dungeon Master's Guide (5e).

Listed firearms are:

  • Pistol (matchlock, flintlock, etc.)
  • Musket
  • Automatic Pistol
  • Revolver
  • Hunting Rifle
  • Automatic Rifle
  • Shotgun
  • Laser Pistol
  • Antimater Rifle
  • Laser Rifle

Sources and Notes

Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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