5e:Kobold Chieftain: Difference between revisions

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|cr=4
|cr=4
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=Inspirational kobold leader. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|qualities=
{{5e Ability|Pack Tactics|The kobold has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t {{srd5lc|Incapacitated}}.}}


{{5e Ability|Sunlight Sensitivity|While in sunlight, the kobold has {{srd5lc|Disadvantage}} on attack rolls and on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s that rely on sight.}}
|feature1=Pack Tactics
|flimit1=
|fdesc1=The kobold has {{srd5lc|Advantage}} on an {{srd5lc|Attack Roll}} against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t {{srd5lc|Incapacitated}}.


|actions=
|feature2=Sunlight Sensitivity
{{5e Ability|Multiattack|The kobold makes two attacks.}}
|flimit2=
|fdesc2=While in sunlight, the kobold has {{srd5lc|Disadvantage}} on attack rolls and on {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s that rely on sight.


{{5e Ability|Shortsword|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage plus 10 (3d6) {{srd5lc|Poison}} damage and the target must make a successful {{SRD5|DC}} 12 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. A poisoned creature repeats the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on a success.}}
|action1=Multiattack
|alimit1=
|adesc1=The kobold makes two attacks.


{{5e Ability|Shortbow|''{{SRD5|Ranged Weapon Attack}}:'' +5 to hit, {{srd5lc|Range}} 80/320 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage plus 10 (3d6) {{srd5lc|Poison}} damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.}}
|action2=Shortsword
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage plus 10 (3d6) {{srd5lc|Poison}} damage and the target must make a successful {{SRD5|DC}} 12 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Poisoned}} for 1 {{srd5lc|Minute}}. A poisoned creature repeats the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on a success.


{{5e Ability|Inspiring Presence|limit={{SRD5|Recharge}} after a {{SRD5|Rest}}|The
|action3=Shortbow
chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain {{srd5lc|immunity}} to the {{srd5lc|Charmed}} and {{srd5lc|Frightened}} conditions, and add the chieftain’s {{SRD5|Charisma}} bonus to attack rolls.}}
|alimit3=
|reaction=
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +5 to hit, {{srd5lc|Range}} 80/320 ft., one target. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage plus 10 (3d6) {{srd5lc|Poison}} damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.
{{5e Ability|Springspike Shield|limit=5/rest|When the kobold chieftain is hit by a {{srd5lc|Melee Attack}} within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage.}}
 
|action4=Inspiring Presence
|alimit4={{SRD5|Recharge}} after a {{SRD5|Rest}}
|adesc4=The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain {{srd5lc|immunity}} to the {{srd5lc|Charmed}} and {{srd5lc|Frightened}} conditions, and add the chieftain’s {{SRD5|Charisma}} bonus to attack rolls.
 
|reaction1=Springspike Shield
|rlimit1=5/Rest
|rdesc1=When the kobold chieftain is hit by a {{srd5lc|Melee Attack}} within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage.
}}
}}
'''Unofficial Description:''' Inspirational kobold leader.<ref>unofficial description by [[user:Rlyehable]]. Not part of the published material.</ref>
{{Sourceend}}
'''Unofficial Description:''' Inspirational kobold leader.<ref>unofficial description by [[user:Rlyehable]]. Licensed: [[CC-BY-SA]]</ref>
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
* {{pub|Tome of Beasts}} by [[Kobold Press]]
:* {{Cite Pub|Tome of Beasts}} Licensed: [[OGL]].
<references />
<references />
{{5e Footer|Monster}}
{{5e Footer|Monster}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:5e Kobolds|Cheiftain Kobold 5e]]
[[Category:5e Kobolds|Cheiftain Kobold 5e]]

Revision as of 15:43, 26 March 2020

Kobold Chieftain
Small Humanoid  (Kobolds), Lawful Evil
Armor Class: 17 (studded leather and shield)
Hit Points: 82 (15d6+30)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 17 (+3) 14 (+2) 11 (+0) 13 (+1) 14 (+2)
Saving Throws: Dex +5, Cha +4
Skills: Intimidation +5, Stealth +4
Condition Immune: charmed, frightened
Senses: darkvision 60 ft., passive perception 11
Languages: Common, Draconic
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Pack Tactics. The kobold has advantage on an attack roll against a target if at least one of the kobold’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The kobold makes two attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage plus 10 (3d6) poison damage and the target must make a successful DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on a success.

Inspiring Presence (Recharge after a Rest). The chieftain chooses up to six allied kobolds it can see within 30 feet. For the next minute, the kobolds gain immunity to the charmed and frightened conditions, and add the chieftain’s Charisma bonus to attack rolls. 

Reactions

Springspike Shield (5/Rest). When the kobold chieftain is hit by a melee attack within 5 feet, the kobold chieftain can fire one of its shield spikes at the attacker. The attacker takes 3 (1d6) piercing damage plus 3 (1d6) poison damage.

End of the source material

Unofficial Description: Inspirational kobold leader.[1]

Sources and Notes

  1. unofficial description by user:Rlyehable. Licensed: CC-BY-SA

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Monster data +

Kobold Chieftain (Sort Text: Kobold Chieftain 5e, Size: Small, Type: Humanoid, Subtypes: Kobold, Alignment: Lawful Evil, HP: 82, CR: 4, Features: Pack Tactics Sunlight Sensitivity Multiattack Shortsword Shortbow Inspiring Presence Has Lair, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: No)