5e:Plasmoid Boss

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Boo's Astral Menagerie
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Setting: Spelljammer
Plasmoid Boss (Pointer) [1]
Large Ooze  (Plasmoids), Any Alignment
Armor Class: 11
Hit Points: 82
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis
Skills: Deception, Intimidation, Perception
Damage Resistances: acid, poison
Senses: darkvision 60 ft., passive perception 13
Languages: Common
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Amorphous.

Hold Breath. [2] The plasmoid can hold its breath for 1 hour. 

Actions

Multiattack.

Pseudopod. Melee Weapon Attack

Reactions

Uncanny Dodge. [2] When an attacker that it can see hits the plasmoid with an attack, it can use its reaction to halve [3] the attack’s damage against it.

Unofficial Description: Plasmoid leader grown large


Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. p. 42. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

Back to Main PageDnD5eMonsterOozePlasmoid
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