5e:Sphinx/Lair Actions: Difference between revisions

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(Created page with "{{5e Lair |monster=Sphinx |type=Monstrosity |refs=<ref name="mm5.280">{{Cite Pub|Monster Manual (5e)|pages=280}} Licensed: © Wizards of the Coast {{fairuc}}. (summarized)</ref> |lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault. |variantactionstext= |lairaction1=Reroll {{SRD5|Initiative}} |lairaction2=Age Creature |lairaction3=Time Shift |lairaction4=Plane Shift |lairaction5= |regiondesc= |regional1= |regional2= |regional3= |regional4= |regional5= |o...")
 
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|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault.
|lairdesc=A sphinx lairs in an ancient temple, sepulcher, or vault.
|variantactionstext=
|variantactionstext=
|lairaction1=Reroll {{SRD5|Initiative}}
|lairaction1=Alter Time (seconds)
|lairaction2=Age Creature
|lairaction2=Age or Rejuvenate Creature
|lairaction3=Time Shift
|lairaction3=Lair Time Shift
|lairaction4=Plane Shift
|lairaction4=Plane Shift
|lairaction5=
|lairaction5=

Revision as of 12:58, 9 February 2024

Sphinx's Lair

[1] A sphinx lairs in an ancient temple, sepulcher, or vault.

Lair Actions

[1] When fighting inside its lair, an sphinx can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:

  • Alter Time (seconds)
  • Age or Rejuvenate Creature
  • Lair Time Shift
  • Plane Shift

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 280. Licensed: © Wizards of the Coast (used under 'fair use' clause). (summarized)