5e:Wild Magic Sorcerer NPC: Difference between revisions

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<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Wild Magic Sorcerer<!--Creature Name-->
|name=Wild Magic Sorcerer<!--Creature Name-->
|sorttext=Sorcerer Wild Magic NPC
|sorttext=Sorcerer Wild Magic NPC
|refs=<ref name="rly2018-05-21">[[user:Rlyehable]]. Created: 2018-05-21. Licensed: [[OGL]].</ref> <ref name="srds">modified from the {{5ed|Sorcerer}} "Metamagic" trait.</ref> <ref name="phbwms">modified from the {{5ed|Wild Magic}} Sorcerer subclass &mdash; {{Cite Pub|Player's Handbook (5e)}}. Licensed &copy; Wizards of the Coast, used under the "fair use" clause.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|npc=true
|npc=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Spellcasting|The sorcerer is an 9th-­level spellcaster. Its spellcasting ability is {{SRD5|Charisma}} (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared: <br />
 
Cantrips (at will): {{5e Spell Line|Acid Splash, Fire Bolt, Light, Mage Hand, Prestidigitation}} <br />  
|feature1=Spellcasting
1st level (4 slots): {{5e Spell Line|Detect Magic, Mage Armor, Magic Missile}} <br />
|flimit1=
2nd level (3 slots): {{5e Spell Line|Misty Step, Suggestion}} <br />
|fdesc1=The sorcerer is an 9th-­level spellcaster. Its spellcasting ability is {{SRD5|Charisma}} (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared: <br />
3rd level (3 slots): {{5e Spell Line|Counterspell, Lightning Bolt, Fly}} <br />
:Cantrips (at will): {{5e Spell Line|Acid Splash, Fire Bolt, Light, Mage Hand, Prestidigitation}} <br />  
4th level (3 slots): {{5espell|Polymorph}} <br />
:1st level (4 {{srd5lc|Spell Slot|slot}}s): {{5e Spell Line|Detect Magic, Mage Armor, Magic Missile}} <br />
5th level (1 slots): {{5espell|Insect Plague}}
:2nd level (3 slots): {{5e Spell Line|Misty Step, Suggestion}} <br />
}}
:3rd level (3 slots): {{5e Spell Line|Counterspell, Lightning Bolt, Fly}} <br />
:4th level (3 slots): {{5espell|Polymorph}} <br />
:5th level (1 slots): {{5espell|Insect Plague}}


{{5e Ability|Wild Magic Surge|<ref name="phbwms" />When the sorcerer uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 {{pub|Player's Handbook (5e)|PHB}}.}}
|feature2=Wild Magic Surge
|flimit2=
|fdesc2=<ref name="phbwms" />When the sorcerer uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 {{pub|Player's Handbook (5e)|PHB}}.


{{5e Ability|Tides of Chaos|<ref name="phbwms" />The sorcerer can use this ability to gain {{srd5lc|Advantage}} on one {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}}. However, when it does so, the next spell cast (of 1st level or higher) causes a roll on a Wild Magic Surge Table.}}
|feature3=Tides of Chaos
|flimit3=
|fdesc3=<ref name="phbwms" />The sorcerer can use this ability to gain {{srd5lc|Advantage}} on one {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}}. However, when it does so, the next spell cast (of 1st level or higher) causes a roll on a Wild Magic Surge Table.


{{5e Ability|Meta Magic|limit={{SRD5|Recharge}} 3-6|<ref name="srds" />The sorcerer can use this ability to modify a spell in one of the following ways:<br />
|feature4=Meta Magic
|flimit4={{SRD5|Recharge}} 3-6
|fdesc4=<ref name="srds" />The sorcerer can use this ability to modify a spell in one of the following ways:<br />
:'''''Empowered Spell.''''' The sorcerer may re-roll up to 3 of a spell's damage dice.<br />
:'''''Empowered Spell.''''' The sorcerer may re-roll up to 3 of a spell's damage dice.<br />
:'''''Quickened Spell.''''' The sorcerer may use a {{srd5lc|Bonus Action}} to cast a spell with a casting time of 1 action.}}
:'''''Quickened Spell.''''' The sorcerer may use a {{srd5lc|Bonus Action}} to cast a spell with a casting time of 1 action.
|actions=
 
{{5e Ability|Dagger|''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage.}}
|action1=Dagger
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack|Melee}} or {{SRD5|Ranged Weapon Attack}}:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage.


|reaction=
|reaction1=Bend Luck
{{5e Ability|Bend Luck|limit={{SRD5|Recharge}} 6|The sorcerer can add or subtract 1d4 to another creature's  {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}} after the roll, but before any of its effects are realized.}}
|rlimit1={{SRD5|Recharge}} 6
|legendary=
|rdesc1=The sorcerer can add or subtract 1d4 to another creature's  {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}} after the roll, but before any of its effects are realized.
}}
}}


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==Sources and Notes==
==Sources and Notes==
* [[User: Rlyehable]]. Licensed [[CC-BY-SA]]
<references />
* [[SRD-OGL v5.1]]. Licensed [[OGL]]
{{5e Footer|NPC|Varied}}
* {{pub|Player's Handbook (5e)}}. Licensed &copy; [[Wizards of the Coast]], used under the "fair use" clause.
===Notes===
<references>
<ref name="srds">modified from the [[SRD5:Sorcerer]] "Metamagic" trait.</ref>
<ref name="phbwms">modified from the [[Wild Magic (5e)]] Sorcerer subclass from the Player's Handbook]]</ref>
</references>
{{SRD5 Footer|NPC}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:User]]
[[Category:User]]
[[Category:5e Sorcerers]]
[[Category:5e Wild Magic Sorcerers]]

Latest revision as of 19:50, 9 August 2021

< NPC

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Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2018-05-21
Status: 1st Draft


Wild Magic Sorcerer (NPC) [1] [2] [3]
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 40 (9d8)
Speed: 30 ft.
Str Dex Con Int Wis Cha
9 (-1) 14 (+2) 11 (+0) 12 (+1) 12 (+1) 17 (+3)
Saving Throws: Con +6, Cha +4
Skills: Arcana +6, History +6
Senses: passive perception 11
Languages: Any four languages
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Spellcasting. The sorcerer is an 9th-­level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared:

Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, lightning bolt, fly
4th level (3 slots): polymorph
5th level (1 slots): insect plague

Wild Magic Surge. [3]When the sorcerer uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 PHB.

Tides of Chaos. [3]The sorcerer can use this ability to gain advantage on one attack roll, ability check, or saving throw. However, when it does so, the next spell cast (of 1st level or higher) causes a roll on a Wild Magic Surge Table.

Meta Magic (Recharge 3-6). [2]The sorcerer can use this ability to modify a spell in one of the following ways:

Empowered Spell. The sorcerer may re-roll up to 3 of a spell's damage dice.
Quickened Spell. The sorcerer may use a bonus action to cast a spell with a casting time of 1 action. 

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. 

Reactions

Bend Luck (Recharge 6). The sorcerer can add or subtract 1d4 to another creature's attack roll, ability check, or saving throw after the roll, but before any of its effects are realized.


Wild Magic Sorcerers intuitively tap into raw, wild essence of magic. Good-aligned sorcerers tend to wander, offering their services to those in need. Neutral sorcerers often join a military or adventuring forces. Evil sorcerers are like to use their power to try to dominate the less powerful.

Sources and Notes

  1. user:Rlyehable. Created: 2018-05-21. Licensed: OGL.
  2. modified from the Sorcerer "Metamagic" trait. 2.0 2.1
  3. modified from the Wild Magic Sorcerer subclass — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601.. Licensed © Wizards of the Coast, used under the "fair use" clause. 3.0 3.1 3.2

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