5x:Aberrant Spirit

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Tasha's Cauldron of Everything +
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Aberrant Spirit
Medium Aberration
Armor Class: 11 + the level of the spell (nautral armor)
Hit Points: 40 + 10 for each spell level above 4th
Speed: 30 ft., fly 30 ft. (hover) (Beholderkin only)
Str Dex Con Int Wis Cha
16 (+3) 10 (+0) 15 (+2) 16 (+3) 10 (+0) 6 (-2)
Damage Immunity: psychic
Senses: darkvision 60 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang, understands the languages you speak
Challenge:Proficiency Bonus (PB): equals your bonus

Features

Regeneration (Slaadi Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only). At the start of each of the aberration’s turns, each creature within 5 feet of it must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated. 

Actions

Multiattack. The aberration makes a number of attacks equal to this spell's level (round down).

Claws (Saladi Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10+3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.

Eye Ray (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8+3 + the spell’s level psychic damage.

Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8+3 + the spell’s level psychic damage.

This creature is manifested by the summon aberration spell.

Sources and Notes


Back to Main PageDnD5x5e (2014)Spell
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Monster data +

Aberrant Spirit (Sort Text: Aberrant Spirit 5e, Size: Medium, Type: Aberration, Alignment:  , Features: Regeneration Whispering Aura Multiattack Eye Ray Claws Psychic Slam, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Tasha's Cauldron of Everything)


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