DnD:Plane of Air
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the…nature of air is movement, animation, and inspiration. Air is the breath of life, the winds of change…
Plane of Air is…open…with constant winds of varying strength. …Chunks of earth drift in the openness… These earth motes serve as homes for the creatures of elemental air, and many…covered with lush vegetation. Other creatures live on cloud banks [magically] infused to become solid surfaces [able to] support towns and castles.
Drifting cloud banks can obscure visibility… Storms are frequent, mostly…strong thunderstorm but occasionally…tornadoes or…hurricanes. The air is [generally] mild, [cold] near the Plane of Water and [hot] near the Plane of Fire. Rain and snow fall only [near] the Plane of Water. Dungeon Master's Guide (5e) p.53-54 (abridged) }}
Labyrinth Winds
Sirocco Straits
Mistral Reach
Adjacent Planes
Ethereal Plane
Frostfell
Great Conflagration
Sources and Notes
- Wizards RPG Team. Dungeon Master's Guide (5e) (5e 2014) (December 2014). Wizards of the Coast. p. 53-54. Licensed: © Wizards of the Coast. ↑
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