Publication:Return to the Temple of Elemental Evil

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[  Return to the Temple of Elemental Evil]
System: Dungeons and Dragons 3e 
Abbreviation: — 
Levels: 4– 14 
Author: Monte Cook 
Publisher: Wizards of the Coast 
Publication Date: 2001 
Format: paperback 
Page Count: 192 
ISBN-10: 0786918438  
Price:  
 
Product Blurb
Evil Never Dies

Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.


Plot Summary

The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists are attempting to restore each of four elemental nodes and release the Princes of Elemental Evil to bring destruction and chaos to the surrounding area. By doing so, the Princes would weaken Tharizdun's bonds. To summon the Princes, Tharizdun's followers operate within the cult of the Elder Elemental Eye.


Publication History

The module was published by Wizards of the Coast in 2001 for the 3rd edition Dungeons & Dragons rules[3][4] as an updated, revised, and expanded sequel to the AD&D adventure The Temple of Elemental Evil. The publication was inspired by earlier revisions of other classic adventures by the company TSR, such as Return to White Plume Mountain and Return to the Keep on the Borderlands.[4]

The book is 192 pages long, including four appendices. The main section consists of 3 parts and 8 chapters. Part one covers the town and Hommlet and the surrounding landscape, including the Temple of Elemental Evil while still in a state of disrepair. Part two details the Temple of All-Consumption, including the hamlet of Rastor, Crater Ridge mines, and the inner temple. The third part revolves around the final stages of the cult's plans, set in the Temple of Elemental Evil after the cult restores it, and the fire node where they are attempting to summon an elemental prince.

Appendix 1 provides the details of magic items and monsters specific to the adventure. Appendix 2 fleshes out the abilities and effects of Tharizdun's followers. Appendix 3 provides the details of the adventure's non-player characters, and appendix four consists of documents the adventurers will discover during the game, which provide information about the cult's intentions.


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