| Air Elemental [SRD5 OGL/CC-BY] [1] [2] [3]
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| Large Elemental (Air Elementals), Neutral
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| Armor Class: 15
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| Hit Points: 90 (12d10+24)
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| Speed: 0 ft., fly 90 ft (hover)
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| Damage Resistances: lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks.
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| Damage Immunity: poison
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| Condition Immune: exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious
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| Senses: Darkvision 60 ft., passive perception 10
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| Languages: Auran
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| Habitat: Desert, Mountain
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| Plane: Plane of Air
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| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3
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Features
Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
Whirlwind (Recharge 4-6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8+2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn’t flung away or knocked prone.
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End of the SRD5 material
Unofficial Description: Most common form of Air Elemental
Found in Adventures
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Sources and Notes
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Licensed: OGL & CC-BY.
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- Note: Habitat is not part of the SRD5.
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- habitat - Dungeon Master's Guide (5e) p.302-305
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