SRD5:Chain Devil
| Chain Devil | ||||||||||||
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| Medium Fiend (Devils), Lawful Evil | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 85 (10d8+40) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Con +7, Wis +4, Cha +5 | ||||||||||||
| Skills: Deception +7, Insight +6 | ||||||||||||
| Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: darkvision 120 ft., passive perception 11 | ||||||||||||
| Languages: Infernal, telepathy 120 ft. | ||||||||||||
| Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesDevil's Sight. Magical darkness doesn't impede the devil's darkvision. ActionsMultiattack. The devil makes two attacks with its chains. Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can’t make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies. ReactionsUnnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature’s departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn. |
Sources
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Monster data +
Chain Devil (Sort Text: Devil Chain 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 85, Movement Type: Walk, CR: 8, Features: Devil's Sight • Magic Resistance • Multiattack • Chain • Animate Chain • Has Lair, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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