SRD5:Creature Trait/Petrifying Gaze
Petrifying Gaze. If a creature starts its turn within 30 feet of the {{{monsterref}}} and the two of them can see each other, the {{{monsterref}}} can force the creature to make a DC ____ Constitution saving throw if the {{{monsterref}}} isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.
A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the {{{monsterref}}} until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.
If the {{{monsterref}}} sees its reflection within 30 feet of it in bright light, it … targets itself with its gaze.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
Notes
- {{{monsterref}}} is the trait's owning creature's name or creature type.
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